Game Developer

Xperteez Technology Pvt Ltd

Dubai Emirate

Remote

AED 138.000 - 344.000

Teilzeit

Vor 5 Tagen
Sei unter den ersten Bewerbenden
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Zusammenfassung

Xperteez Technology Pvt Ltd invites a Game Developer for a remote contract role to design, build and assess small-scale game projects using major engines. You will craft real debugging and feature challenges to train AI systems, and draft clear briefs and reference solutions for tasks.

Applicants should bring proven game development experience across AAA, indie, or hobby projects, with a strong portfolio and proficiency in at least one engine (Unity, Unreal or Godot).

Qualifikationen

  • Proven game development experience across AAA, indie, solo, or hobby projects.
  • Portfolio or published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits).

Aufgaben

  • Design and build small-scale game projects or interactive scenes in a major game engine.
  • Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve.
  • Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics.
  • Draft clear and concise briefs for each task, emulating instruction styles from players/designers/producers.
  • Create comprehensive reference solutions—including bug fixes and feature implementations for every assignment.
  • Define detailed success criteria, including input sequences, expected visuals, and verifiable in-game states.
  • Conduct end-to-end playtesting of each task to guarantee reliability and solvability.

Kenntnisse

Engine proficiency
Playtesting
Bug reproduction
Task briefing
Portfolio

Tools

Unity
Godot
Unreal

Jobbeschreibung

Role Title: Game Developer

Role Type: Contract

Location: Remote

In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters. Leverage your hands-on experience to build authentic debugging and feature challenges within real game projects, directly impacting how AI agents learn to analyze, play, and develop games. Developers from all backgrounds—whether from AAA studios, indie circles, or solo projects—are encouraged to participate.

Scope of Work
  1. Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks.
  2. Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve.
  3. Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics.
  4. Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers.
  5. Create comprehensive reference solutions—including both bug fixes and feature implementations, for every assignment.
  6. Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states.
  7. Conduct end-to-end playtesting of each task to guarantee reliability and solvability.
Preferred Qualifications
  • Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
  • A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.
  • Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
  • Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.
  • Proven ability to identify and resolve gameplay issues through iterative playtesting.
  • Strong written communication skills for drafting precise task instructions and acceptance criteria.
  • Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.
Compensation Structure

Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.

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