Senior Technical Artist (Shading & Rendering)

Placements24

Richards Bay

Presencial

ZAR 900.000 - 1.300.000

Jornada completa

Hace 3 días
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Ventajas ofrecidas por este puesto de trabajo

Competitive salary
Conferences support
Career advancement
Richards Bay office
Paid time off

Descripción de la vacante

Placements24 seeks a Senior Technical Artist in Richards Bay to bridge art and technology, specializing in shading and rendering. You will develop and optimize shaders, PBR materials, and rendering techniques across multiple platforms, coordinating with Art and Engineering to maintain high visual fidelity.

Collaborate with artists to define visual standards, optimize assets for performance, and build tools to streamline workflows.

Formación

  • Minimum 6 years as Technical Artist with shading/rendering focus.
  • Expert in PBR materials and node-based editors (UE Material Editor, Shader Graph) and/or shader languages (HLSL/GLSL).
  • Strong 3D graphics knowledge: lighting, texturing, rendering techniques.
  • Experience with Maya, 3ds Max, and Substance Suite.
  • Scripting experience (Python, MEL) for pipelines.
  • Familiar with game engine optimization and profiling tools.
  • Excellent problem-solving and communication.

Responsabilidades

  • Develop, implement, and maintain high-quality shaders and materials for modern game engines.
  • Collaborate with artists to define visual style and technical requirements while respecting performance budgets.
  • Optimize rendering performance across platforms and resolve bottlenecks.
  • Create tools and scripts to streamline the art pipeline and improve efficiency.
  • Explore and implement new rendering techniques to enhance visuals.
  • Provide technical support to the art team on materials, lighting, and rendering.
  • Work with engineers to integrate new rendering features and engine updates.
  • Document specs, best practices, and workflows for shading and rendering.
  • Stay updated with real-time graphics advancements.

Conocimientos

Technical Artist
PBR materials
Shader development
Node-based editors
Shader languages
Graphics principles
Python scripting
Pipeline tooling
Performance profiling
Communication

Educación

Bachelor's degree in Computer Graphics

Herramientas

Maya
3ds Max
Substance Suite

Descripción del empleo

About the Role

Our client is a prestigious game development studio recognized for its visually rich and technically advanced titles, operating from Richards Bay, KwaZulu-Natal . We are seeking a highly experienced Senior Technical Artist with a specialized focus on shading and rendering technologies. In this crucial role, you will be the bridge between artistic vision and technical implementation, developing and optimizing state-of-the-art materials, shaders, and rendering techniques that define the visual fidelity of our games. You will work closely with the art and engineering teams to establish pipelines, solve complex visual challenges, and ensure the consistent application of high-quality rendering across all platforms. This position demands a profound understanding of real-time graphics, a strong artistic sensibility, and exceptional problem-solving skills. Join our talented team in Richards Bay and contribute to creating unforgettable visual experiences that captivate players worldwide.

Key Responsibilities
  • Develop, implement, and maintain high-quality shaders and materials for use in a modern game engine (e.g., Unreal Engine, Unity).
  • Collaborate with artists to define and execute the visual style and technical requirements for assets, ensuring they meet performance budgets.
  • Optimize rendering performance across multiple platforms, identifying and resolving bottlenecks.
  • Create and refine tools and scripts to streamline the art pipeline and improve artist efficiency.
  • Investigate and implement new rendering techniques and technologies to enhance visual quality.
  • Provide technical support and guidance to the art team, troubleshooting issues related to materials, lighting, and rendering.
  • Work closely with engineers to integrate and test new rendering features and engine updates.
  • Document technical specifications, best practices, and workflows for shading and rendering.
  • Stay current with advancements in real-time graphics and shader development.
Requirements
  • A minimum of 6 years of experience as a Technical Artist in the game industry, with a significant focus on shading and rendering.
  • Proven expertise in creating PBR materials and complex shaders using node-based editors (e.g., Unreal Engine Material Editor, Shader Graph) and/or shader languages (HLSL, GLSL).
  • Strong understanding of 3D graphics principles, including lighting, texturing, and rendering techniques.
  • Proficiency in one or more 3D modeling/texturing packages (e.g., Maya, 3ds Max, Substance Suite).
  • Experience with scripting languages (e.g., Python, MEL) for tool development and pipeline automation.
  • Familiarity with game engine optimization and profiling tools.
  • Excellent problem-solving and debugging skills.
  • Strong communication and collaboration skills, with the ability to explain technical concepts to non-technical audiences.
  • Bachelor's degree in Computer Graphics, Digital Art, or a related field, or equivalent practical experience.
Benefits
  • Competitive salary and comprehensive benefits package.
  • Opportunity to work on exciting, high-profile game projects.
  • Professional development opportunities and support for attending conferences.
  • A collaborative and inspiring work environment in Richards Bay.
  • Generous paid time off and company holidays.
  • Performance-based incentives and potential for career advancement.
  • Modern office facilities and amenities.
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