Senior Technical Animator

Placements24

Paarl

Híbrido

ZAR 700.000 - 900.000

Jornada completa

Hace 4 días
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Ventajas ofrecidas por este puesto de trabajo

Competitive salary
Health, dental, and vision insurance
Performance-based bonus
Hybrid work arrangement
Professional development opportunities
Retirement savings plan
Generous paid time off

Descripción de la vacante

Placements24 is seeking a Senior Technical Animator to bridge character animation and game engine implementation in a hybrid Paarl studio. You will craft advanced rigs, build animation systems, and optimize performance for real-time gameplay.

Collaborate with animators and programmers to deliver expressive characters while meeting technical constraints. The ideal candidate combines strong anatomy knowledge with hands-on rigging in Maya or 3ds Max and experience with Unreal or Unity.

Formación

  • Extensive professional experience as a Technical Animator in the game industry with advanced rigging and optimization skills.
  • Expertise in character rigging using Maya or 3ds Max.
  • Proficiency with Unreal Engine and Unity animation systems (Blueprints, Mecanim).
  • Solid understanding of animation principles, biomechanics, and real-time constraints.
  • Experience scripting for automation (Python, MEL).
  • Knowledge of state machines and animation blending.
  • Ability to work both independently and in a hybrid team.
  • Bachelor's degree in Computer Graphics, Animation, or a related field.
  • Experience with physics simulation and cloth dynamics is a plus.

Responsabilidades

  • Develop, maintain, and optimize character rigs and animation systems for game engines.
  • Collaborate with animators to ensure rigs support wide motion and expression.
  • Integrate animations into game engines with correct functionality and performance.
  • Work with programmers to develop animation tools and pipelines.
  • Profile and debug animation performance, resolving bottlenecks.
  • Create animation prototypes to explore new techniques.
  • Ensure animations meet technical specs and artistic vision.
  • Provide technical guidance to the animation team.
  • Document rigging workflows and systems.
  • Stay updated on advances in character animation tech and engine capabilities.

Conocimientos

Technical animation
Rigging
Unreal Engine
Unity
Python scripting
MEL scripting
Animation blending
Anatomy knowledge

Educación

Bachelor's degree in Computer Graphics or related field

Herramientas

Maya
3ds Max

Descripción del empleo

About the Role

Our client, a leading developer of immersive entertainment experiences, is seeking a highly skilled Senior Technical Animator. This role is crucial for bridging the gap between character animation and game engine implementation, ensuring that character movements are not only visually compelling but also performant and responsive within the game world. You will be responsible for creating advanced character rigs, developing animation systems, optimizing animation performance, and collaborating with animators and programmers to bring characters to life. The ideal candidate possesses a deep understanding of anatomy, motion, rigging, and the technical constraints of real-time engines. This position operates on a hybrid model, combining collaborative sessions in our cutting-edge studio in Paarl, Western Cape, ZA , with the flexibility of remote work. You will play a vital role in defining the fidelity and dynamism of character performances.

Key Responsibilities
  • Develop, maintain, and optimize character rigs and animation systems for game engines.
  • Collaborate closely with character animators to ensure rigs support a wide range of motion and emotional expression.
  • Implement and integrate character animations into the game engine, ensuring correct functionality and performance.
  • Work with programmers to develop and refine animation tools and pipelines.
  • Profile and debug animation performance issues, identifying and resolving bottlenecks.
  • Create animation prototypes and proof-of-concepts to explore new techniques and possibilities.
  • Ensure character animations meet the technical specifications and artistic vision of the project.
  • Provide technical guidance and support to the animation team.
  • Document rigging and animation systems and workflows.
  • Stay updated on the latest advancements in character animation technology and game engine capabilities.
Requirements
  • Extensive professional experience as a Technical Animator in the game industry, with a strong portfolio demonstrating advanced rigging, animation implementation, and optimization skills.
  • Expertise in character rigging using software such as Maya or 3ds Max.
  • Proficiency with game engines (Unreal Engine, Unity) and their animation systems (e.g., Blueprints, Mecanim).
  • Strong understanding of animation principles, character performance, and biomechanics.
  • Experience with scripting languages (e.g., Python, MEL) for automating rigging and animation tasks.
  • Knowledge of character controllers, state machines, and animation blending techniques.
  • Excellent problem-solving skills and ability to work independently and collaboratively in a hybrid setting.
  • Strong communication skills to effectively convey technical concepts to artistic and engineering teams.
  • Bachelor's degree in Computer Graphics, Animation, or a related field, or equivalent professional experience.
  • Experience with physics simulation and cloth dynamics is a plus.
  • A passion for creating believable and engaging character performances.
Benefits
  • Our client offers a competitive salary, comprehensive health, dental, and vision insurance, and a performance-based bonus structure.
  • Employees benefit from a dynamic and collaborative studio environment, along with a flexible hybrid work arrangement.
  • Opportunities for professional development, including attending industry conferences and specialized training, are readily available.
  • We also offer a retirement savings plan and generous paid time off.

Join our innovative team and help shape the future of character animation in Paarl, Western Cape, ZA .

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