Senior Game Designer: Systems & Mechanics Lead

Placements24

Vereeniging

On-site

ZAR 600,000 - 900,000

Full time

5 days ago
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Benefits offered by this job

Health benefits
Career advancement

Job summary

Our client, a dynamic game development studio in Vereeniging, Gauteng, seeks a Senior Game Designer specializing in systems and mechanics to craft core gameplay loops and progression systems. You will translate complex ideas into intuitive, engaging play and iterate based on feedback and data.

You will collaborate with programmers and artists to implement features, prototype mechanics, and refine player engagement while contributing to the studio’s overarching vision.

Qualifications

  • Proven experience as a Game Designer with a significant focus on systems and mechanics.
  • A strong portfolio showing design work, with detailed docs and implemented systems.
  • Deep understanding of game design theory, player psychology, and user experience.
  • Proficiency with game design documentation tools.
  • Experience with Unity or Unreal Engine is a plus.
  • Excellent analytical and communication skills.

Responsibilities

  • Design, document, and implement core game systems, mechanics, and features.
  • Develop detailed design specs for new gameplay mechanics and systems.
  • Collaborate with programmers, artists, and designers to ensure features are implemented as intended.
  • Prototype and iterate on game mechanics to test player engagement and fun.
  • Analyze player data and feedback to identify areas for improvement.
  • Champion the player experience and cohesive game design.
  • Contribute to overall game vision and project direction.
  • Mentor junior designers and share design best practices.
  • Stay current with industry trends and emerging technologies.

Skills

Systems design
Mechanics design
Player psychology
Game design
Portfolio

Tools

Unity
Unreal Engine

Job description

Our client, a dynamic game development studio in Vereeniging, Gauteng, seeks a Senior Game Designer specializing in systems and mechanics to craft core gameplay loops and progression systems. You will translate complex ideas into intuitive, engaging play and iterate based on feedback and data.

You will collaborate with programmers and artists to implement features, prototype mechanics, and refine player engagement while contributing to the studio’s overarching vision.

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