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Wariverse is seeking a product designer who treats craft as non-negotiable, turning ambiguous problems into intuitive interfaces. You will shape the visual language and experience of our software, working with engineers from the first sketch through to ship.
The ideal candidate has 3-4+ years of experience in UI/UX design for software, a strong portfolio with end-to-end flows, and fluency in Figma with token-driven design systems.
We're looking for a product designer who treats craft as non-negotiable, someone who can take an ambiguous problem and turn it into an interface that feels obvious in hindsight. You'll shape the visual language and experience of the software we build, working directly with engineers from the first sketch through to what actually ships.
You're obsessive about craft and can't stand shipping "good enough."
You have strong opinions, and you can explain exactly why.
You're just as comfortable being the only designer in the room as you are on a team of ten, and the standard you hold yourself to doesn't change either way.