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A narrative-focused game studio is searching for a Game Director to ensure creative cohesion throughout production. You will safeguard the game's vision, align narrative and gameplay, and guide teamwork across various disciplines. The ideal candidate has extensive game development experience, proven creative leadership, and a strong understanding of narrative-driven RPG design. This remote-first studio values creativity and offers flexible working conditions as they build an unforgettable RPG experience.
Hopetown is a new narrative-first RPG inspired by Disco Elysium, being built by some of the team that worked on Disco Elysium, including Martin Luiga (founder of the ZA/UM Cultural Movement, writer of several characters on Disco Elysium, writer of the first short story in the Disco Elysium world), Lenval Brown (narrator of Disco Elysium) and Piotr Sobolewski (former CEO of Knights of U, which completed all the tech for Disco Elysium).
We are currently moving into early production, building out the foundational systems, characters, and mechanics that will define the experience. With your help, we can transform Hopetown from a great cRPG into an unforgettable one — a living, breathing universe of stories, surprises, and challenges.
Longdue is a studio founded to create rich, emotional, story-first games that challenge players’ expectations. We’re a remote team of writers, artists, designers, and engineers, bringing together talent from across the industry to push the boundaries of narrative-driven RPGs.
We are still early in production, meaning new team members will have a real, tangible impact on the world we are building. We believe that extraordinary games can come from small, focused teams that value creativity, openness, and care over convention.
As Game Director, you are responsible for creative cohesion through production.
Your role is to protect and sharpen the game’s vision as content scales, systems mature, and constraints become real. You ensure that narrative, gameplay, art, audio, and tone remain aligned, and that Hopetown feels intentional rather than compromised.
You will work closely with design, narrative, art, engineering, and production, helping the team make confident decisions and maintain quality through to release.
This is a leadership role rooted in judgement, taste, and follow-through — not top-down control.
Add to What You’ll Be Doing:
Creative ownership & cohesion
Gameplay & systems direction
Narrative & world alignment
Cross-discipline leadership
Production collaboration
MUST-HAVE REQUIREMENTS
NICE TO HAVE
WHY JOIN US
Creative Freedom: We foster an environment where your unique voice and vision can shape a groundbreaking RPG.
Thought-Provoking Project: Help create a game that challenges conventions, offers a deep philosophical experience, and invites players to explore not only a mysterious world but also the depths of the human psyche.
Flexible Working: We are a remote-first studio, offering you the freedom to work from wherever inspiration strikes.