VFX Artist

Delphiventures

United States

On-site

USD 60,000 - 90,000

Full time

14 days+
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Job summary

Delphiventures is seeking a VFX Artist to create and seamlessly integrate real-time visual effects into a competitive strategy game. Responsibilities include crafting particle simulations, using optimized shaders, and ensuring effects align with the game's art style.

The ideal candidate will have a basic understanding of RTS, experience with Unreal Engine Niagara, and skills in 3D tools. This position offers an exciting opportunity to work on visually stunning game experiences.

Responsibilities

  • Create VFX optimized for a competitive strategy gaming experience.
  • Use optimized shaders via the material graph to drive effects.
  • Craft particle simulations using Unreal Engine Niagara.
  • Keep effects within the art style of the game.
  • Integrate effects into various world systems.
  • Respect real-time constraints to minimize overdraw.

Skills

Real-time VFX tool experience
Basic understanding of RTS
Basic skills with a 3D package
Basic grasp of the 12 principles of animation
Experience with Unreal Engine Niagara
Experience with Unreal Engine Material graph
Experience with Houdini
Experience with Substance Designer

Job description

Role

The VFX Artist will create and seamlessly integrate real-time visual effects into the game, specifically unit and commander abilities. These visual effects can include particle effects, fluid and fire, as well as manipulation of objects and lighting.

Responsibilities
  • Create VFX optimized for a competitive strategy gaming experience – from magical explosions and blood magic to pyro, wind, fog, and water effects.
  • Use optimized shaders via the material graph to drive effects.
  • Craft particle simulations using Unreal Engine Niagara.
  • Keep effects within the art style of the game.
  • Integrate effects into various world systems such as wind and fluid simulations.
  • Respect real-time constraints: minimize overdraw and keep emitter and particle counts low.
Qualifications
  • Basic understanding of RTS.
  • Basic skills with a 3D package.
  • Experience with a real-time VFX tool.
  • Basic grasp of the 12 principles of animation.
  • Experience with Unreal Engine Niagara (plus).
  • Experience with Unreal Engine Material graph (plus).
  • Experience with Houdini (plus).
  • Experience with Substance Designer (plus).
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