Tactile Simulation Engineer - Special Projects (Robotics)

Apple Inc.

Santa Clara (CA)

Hybride

USD 185 000 - 325 000

Plein temps

14 jours+

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Résumé du poste

Apple Inc. in Santa Clara, CA seeks a Tactile Simulation Research Engineer to advance dynamic, physically-accurate robotic simulations. You will build novel architectures, calibrate models to data, and push numerical stability in a hands-on, multi-disciplinary team environment.

The role emphasizes Python/C++ expertise, and experience with physics simulators (Mujoco, Drake, IsaacLab). Candidates will contribute to Apple’s robotics and ML pipeline across the Apple ecosystem.

Qualifications

  • 6+ years of relevant experience developing dynamic physically-accurate simulations.
  • Strong foundation in classical mechanics and contact dynamics.
  • Strong proficiency in Python and C++ with experience in complex, multi-language systems.
  • Strong proficiency in numerical methods and practical experience in physics simulation software.
  • Strong analytical, troubleshooting, and problem-solving skills.
  • Ability to work effectively in multidisciplinary teams.
  • Bachelor’s degree in Engineering, Robotics, Computer Science, or a related field.

Responsabilités

  • Develop and maintain novel simulation architectures for tactile and robotic systems.
  • Optimize fidelity and performance of simulations with complex dynamics.
  • Calibrate and validate simulation models against empirical or experimental data.
  • Identify and resolve numerical stability issues.
  • Collaborate across disciplines leverage expertise and advance impact across multiple stakeholders.
  • Document research findings, methodologies, and technical developments for internal knowledge sharing and external publications.

Connaissances

Python
C++
Numerical methods
Problem solving
Multidisciplinary collaboration

Formation

Bachelor's degree in Engineering/Robotics/CS

Outils

Mujoco
IsaacLab simulator
Drake

Description du poste

Apple Inc. in Santa Clara, CA seeks a Tactile Simulation Research Engineer to advance dynamic, physically-accurate robotic simulations. You will build novel architectures, calibrate models to data, and push numerical stability in a hands-on, multi-disciplinary team environment.

The role emphasizes Python/C++ expertise, and experience with physics simulators (Mujoco, Drake, IsaacLab). Candidates will contribute to Apple’s robotics and ML pipeline across the Apple ecosystem.

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