Staff Software Engineer - USD Authoring

1414 Walt Disney Pictures

California (MO)

On-site

USD 156,000 - 209,000

Full time

7 days ago
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Job summary

Walt Disney Animation Studios is seeking a Staff Software Engineer for USD Authoring to join its Production Technology team in Burbank, CA. You will lead development across core libraries and artist-facing tools, building workflows that enable access to shot and asset content while collaborating with artists, production leadership, and other technologists.

The role emphasizes designing architectures for new frameworks, extending APIs, and delivering high-performance tools used in feature film

Qualifications

  • Strong experience with C++ (including x11/x14)
  • Strong experience with Python
  • Strong experience with USD (Universal Scene Description)
  • Strong experience with Qt (desktop development)
  • 7+ years designing and developing interactive tools, 3+ years in senior technical roles
  • Experience designing APIs from scratch and extending existing frameworks
  • Ability to collaborate with stakeholders across disciplines
  • Leadership in cross-functional engineering initiatives
  • Bachelor’s degree in CS/CE/EE or related field
  • Masters in CS preferred

Responsibilities

  • Design and implement core infrastructure to manage shot, environment, and asset definitions and structures.
  • Build APIs to access shot content for artist-facing tools and data management.
  • Solve technical obstacles encountered by artists to support productions.
  • Extend and improve core libraries used for end-user tool creation.
  • Create user interfaces and tools for artists and technical directors to author, edit, access, and inspect content.
  • Integrate new external DCCs into our pipeline and write plugins for 3rd party apps.
  • Develop artist dashboards for consolidation and collaboration visibility across characters, environments, story, and film making processes.
  • Collaborate with production leadership and cross-site engineers to define architectural vision for new frameworks.

Skills

C++
Python
APIs design
Cross-team collaboration

Education

BS in Computer Science/Engineering

Tools

USD
Qt

Job description

Job Posting Title: Staff Software Engineer - USD Authoring Req ID: 10159880 Job Description:

At Walt Disney Animation Studios we have a deep commitment to the philosophy that creativity inspires technology, and technology inspires creativity. Engineers in our Production Technology department are charged with developing and implementing new algorithms to solve unique and challenging problems for all of our animated content. We do this working alongside a user base that shares a collaborative environment with us, and uses the code we develop to make our feature films. We are looking for an engineer to join our Production Technology team, targeting software development in multiple domains, from core libraries to user interfaces. In this role, you will be a part of a team of cross-site developers who partner closely with artists, production and technology leadership, technical directors, cross-team software engineers, and other technologists and researchers across Walt Disney Studios. You will be leading efforts related to designing and implementing innovative workflows and state of the art solutions motivated by our new long-term vision for Walt Disney Animation Studios.

Projects Include
  • Designing and implementing core infrastructure to manage our shot, environment, and asset definitions and structures
  • Building new APIs to allow for artist-facing and data management tools to more readily access shot content
  • Supporting our productions by identifying and solving technical obstacles encountered by our artists
  • Extending and improving the core libraries used for end-user tool creation
  • Creating new user interfaces and tools for artists and technical directors to author, edit, access, and inspect shot and asset content
  • Adopting new external DCC’s and integrating them into our pipeline
  • Writing new tools and plugins into 3rd party apps for rough to fine story development
  • Devising artist dashboards for consolidating and managing tasks, encouraging collaboration and visibility into the characters, environments, story and the overall film making process
What does it mean to be a developer here at WDAS?
  • Our engineers get the opportunity to work on the full stack of our tools, from developing the underlying algorithms through building intuitive artist-friendly interfaces.
  • Work hand in hand with artists to make the tools we need for the incredibly complex and rich characters and environments featured in our movies.
  • Develop on top of a highly performant, extendable in-house application framework.
  • Develop new artist-centric interaction models using the latest hardware and technologies.
Key Qualifications:
  • Strong experience with C++ (including x11/x14) or equivalent experience
  • Strong experience with Python or equivalent experience
  • Strong experience with USD (Universal Scene Description)
  • Strong experience with Qt (for desktop development) or equivalent experience
  • 7+ years experience designing and developing interactive tools, with 3+ years in senior technical roles designing core infrastructure
  • Partner with Technology leadership to establish architectural vision for key new frameworks including data models, GUI toolkits, and underlying core libraries and evaluation engines.
  • Extensive experience designing APIs from scratch as well as designing APIs that extend existing frameworks.
  • Ability to collaborate with team members across different disciplines including directly interfacing with stakeholders to understand requirements
  • Experience guiding cross disciplinary teams of engineers over open ended technical problem domains.
  • Demonstrated ability to lead development from architectural design to implementation, and through adoption, helping build adoption plans and strategies with incremental integration milestones through a collaboration with key stakeholders.
  • Exemplary communication, teamwork and problem solving skills, balancing the timeliness of solutions with their sustainability. Able to collaborate with team and leadership to prioritize competing demands based on business value.
  • BS in Computer Science, Computer Engineering, Electrical Engineering, or related field
Bonus Qualifications:
  • Understanding of computer graphics foundational concepts, and algorithms
  • Knowledge of animation, graphics techniques and algorithms
  • Experience building clean interfaces using modern UI development toolkits such as Qt
  • Experience leading cross-functional technical initiatives, aligning engineering efforts with broader organizational, production, or business priorities.
  • Ability to mentor and develop engineers through technical guidance, knowledge sharing, career coaching, and fostering a collaborative team environment.
  • Strong mathematical fundamentals, including linear algebra and numerical methods
  • Strong understanding of coding process, standards, continuous integration and testing principles
  • Masters in Computer Science

Employment Type: Full time

Primary City, State, Region, Postal Code: Burbank, CA, USA

The hiring range for this position in California is $155,700 - $208,700 per year based on a 40 hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

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