Staff Hardware Engineer

a16z-speedrun

Boston (MA)

On-site

USD 90,000 - 130,000

Full time

9 days ago
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Job summary

ChronoSpace is seeking a Hardware Design Engineer to lead the mechanical design of our portable multi‑camera capture rig for industrial use. You will own housing design, mounting solutions across variations, and collaborate with electrical engineers to optimize manufacturability.

The role emphasizes rapid prototyping, Fusion 360 proficiency, and close vendor collaboration to drive material selection and cost efficiency. Role begins October 2026.

Qualifications

  • Bachelor’s or Master’s degree in Mechanical Engineering, Industrial Design, or a related field.
  • Proven track record of taking physical products from concept through scaled production with rapid prototyping methods.
  • Proficiency in MCAD (Fusion 360 or similar).
  • Applied knowledge of manufacturing techniques (injection molding, 3D printing, CNC machining, etc.) and the ability to drive material and process selection based on cost, tolerance, and performance tradeoffs.
  • Demonstrated experience with DFM/DFA and working with manufacturers and suppliers for component acquisition.
  • Electronics fundamentals, such as soldering, reading wiring diagrams, and/or experience integrating SBCs or microcontrollers into finished products.
  • Experience working on hardware projects within cross‑functional teams preferred.

Responsibilities

  • Drive the rig's mechanical design, including camera housing design and mounting solutions across variations.
  • Collaborate on strategy for increased rig production and manufacturing scale.
  • Coordinate with the electrical design team to ensure robust integration and manufacturability.

Skills

2+ years experience
Concept to production
Manufacturing know‑how
DFM/DFA
Electronics integration
Cross‑functional teamwork

Education

Bachelor’s or Master’s in Mechanical Engineering or Industrial Design

Tools

Fusion 360

Job description

About ChronoSpace

At ChronoSpace, we build AI that digitizes the physical world. Today's AI models only understand the world in 2 dimensions making them impractical for the physical world.

We change that.

We are building a new kind of AI for 4-dimensional (3D + time) digitization—the capture, reconstruction, compression, and distribution of digitized physical worlds—unlocking transformative capabilities in manufacturing, robotics, and entertainment.

The Role

We are looking for a Hardware Design Engineer to join our Capture Systems team. Our highly portable multi-camera capture rig enables in-the-wild capture, allowing us to collect data where it happens, from factory floors to basketball courts. As we scale up data collection across a range of applications, we are beginning to create variations of the rig to better encompass the wide variety of settings in which we will be capturing. We will also be scaling up rig production to meet increasing demand.

In order to support these efforts, we are looking to hire an engineer who will drive the rig's mechanical design, including camera housing design and mounting solutions across rig variations and deployment settings. They will also collaborate on a strategy for increased rig production. This role involves a high amount of collaboration with the electrical design of the system.

Required Skills and Experience
  • Bachelor's or Master's degree in Mechanical Engineering, Industrial Design, or a related field, with 2+ years of relevant hands‑on product development experience

  • Proven track record of taking physical products from concept through scaled production with rapid prototyping methods

  • Proficiency in MCAD (Fusion 360 or similar)

  • Applied knowledge of manufacturing techniques (injection molding, 3D printing, CNC machining, etc.) and the ability to drive material and process selection based on cost, tolerance, and performance tradeoffs

  • Demonstrated experience with DFM/DFA and working with manufacturers and suppliers for component acquisition

  • Electronics fundamentals, such as soldering, reading wiring diagrams, and/or experience integrating SBCs or microcontrollers into finished products

  • Experience working on hardware projects within cross‑functional teams preferred

Role begins in October 2026.

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