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Gram Games in San Francisco Bay Area seeks a senior controls engineer to design and implement real-time, whole-body controllers for insectoid machines. You will develop control-oriented models, system-identification methods, and hardware-in-the-loop environments, then validate the controller on physical hardware.
The role emphasizes C++ and Python, with emphasis on stability, latency, and safety in a production-like setting.
GRAM is a self replication company creating populations of insectoids for the physical economy.
Our first research frontier is self-preservation: the base case of physical self-replication. Our machines will survive, coordinate, and recover without humans. We believe scalable machine labor requires more than single-agent task generality or machines shaped in our image.
You will build the real-time control architecture that coordinates an insectoid's full body across changing geometry, orientation, contact, load, and machine state. The work spans dynamics, contact constraints, force allocation, trajectory tracking, actuator limits, transitions, disturbance rejection, and recovery, carried through production C++ and onto hardware. You will develop the control-oriented models, system-identification methods, and hardware-in-the-loop environments needed to build and validate the controller, then establish its measured operating envelope on the physical machine.
The annual base salary range for this San Francisco Bay Area position is $190,000–$230,000. Health coverage, benefits, and generous equity come with the role. This role is on‑site in the San Francisco Bay Area. A relocation bonus is available. We hire to start as soon as possible. We review what you’ve shipped; if it’s the caliber we seek, interviews take about a week, start to finish. We treat your work and conversations with discretion.