Spin In Pixel Artist/Animator, Fall 2026

University of Delaware

Newark (DE)

On-site

USD 21,000 - 25,000

Part time

8 days ago
Application generator

Stand out for this role — generate a tailored resume and cover letter in about a minute.

Get past ATS filters

Job summary

The Spin In® Pixel Artist/Animator position at the University of Delaware invites undergraduates or graduate students to join a multidisciplinary team to design and develop an interactive, software or web-based deliverable focused on health and human performance content for young audiences.

Primary duties include creating pixel art and animation, collaborating with marketing and engineering teams, and ensuring assets are optimized for multiple platforms while maintaining a consistent visual

Qualifications

  • Undergraduate or graduate student status required.
  • Experience in pixel art and animation essential.
  • Familiarity with Unity and 2D art workflows.
  • Experience with Aseprite or similar tools required.

Responsibilities

  • Develop pixel art and 2D animation assets for an interactive product.
  • Collaborate with business, marketing, and engineering teams to define UI and content.
  • Create and optimize assets for cross‑platform use.
  • Ensure consistent visual style across all assets.
  • Participate in testing and iteration with mentors and team.

Skills

Pixel art
Animation
2D art
Game design

Education

BS or BFA in art/animation/game design

Tools

Photoshop
Unity
Aseprite
Tiled

Job description

Spin In® Pixel Artist/Animator, Fall 2026

Job no: 503803
Work type: Student
Location: Newark, DE
Categories: All Students, Student Services, Training and Education, Fall Semester

Estimated Pay: $15.00/hour (undergraduate) $18.00/hour (graduate)

Number of Jobs Available: 1

Schedule: To be determined, 10-15 hours/week

About the department / center:

The Office of Economic Innovation and Partnerships (OEIP) at the University of Delaware (UD) is seeking a Pixel Artist with animation experience to join an interdisciplinary team of engineers, business analysts, marketing specialists, healthcare specialists and athletes to work together as an interdisciplinary team with an innovative company seeking to leverage their existing live, in-person health and human performance training program to establish a scalable [digital] system to effectively reach young audiences.

The student team will work as an independent team, in close consultation and under the guidance of experts and mentors, to design and develop innovative ideas for the digital delivery of curriculum rooted in the science of Human Performance. The team will conduct marketing and business research, analyzes and develop an interactive, software or web-based prototype with the objective to make learning about health and human performance engaging, interactive, and exciting for young audiences.

This Spin In® team will be based in a dedicated space located at the Fintech Innovation Hub on the UD STAR campus. Weekly team meetings required; live, in-person format.

Role Description:

This role is open to Undergraduate students or current/incoming Graduate students.

Position as Pixel Artist, Animator

Responsibilities entail taking part in a collaborative product development team to research, design, plan and develop an interactive, software or web-based deliverable of the specific product with purpose of delivering health and human performance content in an engaging way.

Responsibilities include:

  • Develop a clear understanding of the existing product and service, and the field of human performance.
  • Engage with Business and Marketing Teams to understand primary market and customer(s); need and drive for new solutions for human performance for children aged 6-13.
  • Engage with Specialists to understand requirements pertaining to design and development of a platform to deliver clear, consistent content in an interactive, effective way to engage bases of learning.
  • Design and implement pixel art and 2D pixel art style; and construct the game’s visual assets
    • Optimize assets for use on various platforms.
    • Establish and maintain consistent artistic style and theme.
  • Utilize animation to provide an interactive and engaging experience; establish animation for artistic models and assets of the game, including character and object animation.
  • Collaborate with Developers to determine requirements for asset integration and animation requirements.
    • Optimize animations to performance.
  • Work with other members on the team, recommend and develop additional features to increase engagement.
  • Internally validate the product and provide ongoing testing/feedback; work with Titus Human Performance and Champions representatives to develop a method to validate progress and product features.
  • Work with team to ensure that project is deliveredon target according to the requirements and with the highest quality
  • Keep the team up to date on technical development trends and updates.
  • Enrolled in BS program or BFA program – art, animation, game design or similar.
  • Experience with industry tools such as PhotoShop; Unity, etc.
  • Experience with Aseprite and/or similar 2D pixel art and animation software tools, required.
  • Experience with game design, game development, helpful but not required;
  • Experience with Tiled, game map editor.
  • An understanding of the software development life cycle, a plus.
  • High attention to detail; excellent communication skills and leadership skills.
  • Animation, programming and artistic knowledge is a plus all around.

The successful candidate must have genuine interest in pixel art. Must be a personally motivated self-starter; and can also work with little guidance. Must have ability to actively engage with other members on the team, including students, peers, mentors, and experts to further develop his or her knowledge to solve work related challenges. The candidate must be capable of contributing and achieving in a small, highly collaborative, consensus-driven team. Strong interpersonal and communication skills are required.

Terms and Conditions:

This paid position begins immediately (position open until filled) and runs through February 2027 (Spring Semester), with a possibility of continuing through Spring Semester (through May 2027). Average requirement of 10-15 hours per week. Dates will be finalized during hiring process.

Application Requirements:

Applicants should submit work and/or design samples related to the requirements of the role.

Hiring Timeline:

Positions will remain open until filled. Position will begin promptly upon completion of hire/onboarding.

Please note that dates are subject to change depending on the needs of the department.

Applicants must be undergraduate students at the University of Delaware. Work study eligibility can be found here . Applicants who are not enrolled as undergraduate students at the University will not be considered for this position. Employment Limitations and Exceptions

Applicants must be enrolled in a graduate program at the University of Delaware and be in good academic standing. To be considered for additional on-campus employment, applicantscombined on-campus employment, including teaching, research and graduate assistantship, must not exceed 29.5 hours per week.

Graduate students on contract may hold additional employment, on campus or off, up to 29.5 hours per week total without approval by the student’s program, the student advisor or the Graduate College. However, graduate students on contract are encouraged to discuss additional employment with their advisors to avoid any situations that might hinder timely progress toward the degree.

Advertised: 04 Sep 2026 Eastern Daylight Time
Applications close: 30 Sep 2026 Eastern Daylight Time

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Student TA – PRJ-3000-3050 - ANIMATION - 3D Game (Samson), F26-S27
Student TA – PRJ-3000-3050 - ANIMATION - 3D Game (Samson), F26-S27

DigiPen USA LLC • Redmond (WA)

On-site
USD 23,000 - 25,000
Animation Student Marketing Designer Montserrat
Animation Student Marketing Designer Montserrat

Montserrat College-Art Gallery • Beverly (MA)

On-site
USD 21,000 - 25,000
Student Employment: Game Design Coding Assistant - Fall 26
Student Employment: Game Design Coding Assistant - Fall 26

Working at Quinnipiac University • Hamden (CT)

On-site
USD 17,000 - 22,000
Student TA – GAM-300 and -350 (Kaplan), F26-S27
Student TA – GAM-300 and -350 (Kaplan), F26-S27

DigiPen USA LLC • Redmond (WA)

On-site
USD 23,000 - 25,000
Student TA – CG-395 VFX in Unreal (Higgins), F26
Student TA – CG-395 VFX in Unreal (Higgins), F26

DigiPen USA LLC • Redmond (WA)

On-site
USD 23,000 - 25,000
Student TA - PRJ-3000-3050 - GENERALIST - 3D JR Game Prj (Samson), F26-S27
Student TA - PRJ-3000-3050 - GENERALIST - 3D JR Game Prj (Samson), F26-S27

DigiPen USA LLC • Redmond (WA)

On-site
USD 23,000 - 26,000
Student TA - DES-340 Level Design II (Morrison), F26
Student TA - DES-340 Level Design II (Morrison), F26

DigiPen Group • Redmond (WA)

On-site
USD 23,419 - 26,174
Student TA - ANI-399 – 2D II, The Illusion of Life (Morgan), F26
Student TA - ANI-399 – 2D II, The Illusion of Life (Morgan), F26

DigiPen USA LLC • Redmond (WA)

On-site
USD 1,214,000 - 1,295,000
3D Animation & Game Design Student Tutor & Lab Monitor (2026-2027)
3D Animation & Game Design Student Tutor & Lab Monitor (2026-2027)

University Of The, Inc.arnate Word • Mission (KS)

On-site
USD 14,206 - 20,233
Software Design Student
Software Design Student

Daktronics • Brookings (SD)

On-site
USD 33,000 - 36,000
Academic Excellence Reward
Employee discount program
401(k)