Software Engineer - Open 3D Engine (O3DE)

AI Trainer Jobs

United States

Remote

USD 34,000 - 55,000

Part time

2 days ago
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Benefits offered by this job

Remote work
Contractor opportunities

Job summary

AI Trainer Jobs is seeking a remote contractor to review AI-generated outputs for the Open 3D Engine (O3DE) design workflow. You will evaluate craft, constraints, and tooling adherence, grade production-readiness, and document corrections to train the modeling team.

The role emphasizes professional, portfolio-backed 3D design experience and the ability to apply firm style guides and references across tasks. Hourly compensation is confirmed after interview, with US eligibility noted.

Qualifications

  • Portfolio or production experience in 3D design or related creative discipline.
  • Hands-on familiarity with standard tooling for the discipline.
  • Clear written reasoning naming the craft issue and the standard being applied.
  • Reliable async availability for at least 10 hours per week.

Responsibilities

  • Review AI outputs against current 3D design craft and tooling standards for O3DE assignments.
  • Grade composition, constraint adherence, and production-readiness on a structured rubric.
  • Flag tooling-specific failures (file format, scale, naming, layer hygiene) with severity tags.
  • Capture the corrected approach or reference so the modeling team can train on it.
  • Adjudicate disputed creative judgments against published references or firm style guides.

Skills

Creative review
Production-grade craft
Tooling fluency
Asset evaluation
3D design
Software engineering

Job description

Software Engineer - Open 3D Engine (O3DE) is a remote review track for evaluating AI outputs across 3d design workflows. Reviewers grade craft, constraints, and tooling adherence; flag production-readiness issues; and document the corrected approach so the modeling team can train on it.

Category: Creative, Media & Design Evaluation Pay: Hourly rate confirmed after the interview process Location: Remote US-eligible Contractor

Software Engineer - Open 3D Engine (O3DE) is a remote review track for evaluating AI outputs across 3d design workflows.

About the role

Reviewers grade craft, constraints, and tooling adherence; flag production-readiness issues; and document the corrected approach so the modeling team can train on it.

3D design AI is only useful if a working professional would actually ship the output. AuraOne uses portfolio-credentialed reviewers to grade outputs the way a senior creative would with craft, constraints, and tooling all in scope.

Judge creative and design output against professional standards. Craft counts.

Responsibilities
  • Review AI outputs against current 3d design craft and tooling standards for Software Engineer - Open 3D Engine (O3DE) assignments.
  • Grade composition, constraint adherence, and production-readiness on a structured rubric.
  • Flag tooling-specific failures (file format, scale, naming, layer hygiene) with severity tags.
  • Capture the corrected approach or reference so the modeling team can train on it.
  • Adjudicate disputed creative judgments against published references or firm style guides.
Role details

Track Design & creative review Work model Remote Independent specialist contractor Compensation Hourly rate confirmed after the interview process. Eligible from US

What you should bring
  • Portfolio or production experience in 3d design or an adjacent creative discipline for Software Engineer - Open 3D Engine (O3DE) work.
  • Hands-on familiarity with the standard tooling for the discipline.
  • Comfort applying multi-page rubrics consistently across long batches.
  • Clear written reasoning that names the craft issue and the standard being applied.
  • Reliable async availability for at least 10 hours per week.
Example tasks
  • Grade a model's 3d design output against the brief and rate craft, constraints, and production-readiness.
  • Flag a tooling-specific failure (incorrect file format, unsupported feature, naming convention) with severity.
  • Adjudicate a disputed creative judgment between two reviewers using a firm style guide.
  • Audit a 25-asset batch for rubric consistency and report drift to the program lead.
Useful experience
  • Studio, agency, or in-house team experience shipping production work.
  • Prior experience reviewing AI-assisted creative tooling and its failure modes.
  • Familiarity with AAA or feature-grade pipelines and asset standards.
Compensation and schedule

Hourly rate confirmed after the interview process.

Expected arrangement: contractor , with program-defined task volume and review pacing. Placement depends on current program demand and reviewer confirmation.

Skills used in matching
  • Creative review
  • Production-grade craft
  • Tooling fluency
  • Asset evaluation
  • 3D design
  • Software engineering
Application boundary

Creating a specialist profile records your experience and preferences. Starting role intake is a separate action that attaches this role to your candidate record.

Specialist intake

The intake preserves your chosen role, the visible terms, and source attribution for reviewer context.

  • - 01 Confirm profile and eligibility details.
  • - 02 Attach this role deliberately.
  • - 03 Receive a human review decision or follow-up.

Placement timing depends on program demand and reviewer confirmation.

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