Software Engineer, ML Data Infrastructure

Bayside Solutions

Cupertino (CA)

Remote

USD 83,000 - 96,000

Full time

12 days ago
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Job summary

Bayside Solutions, Inc. is seeking a Software Engineer to build and operate the data infrastructure feeding ML training and inference systems. You will design high-throughput, distributed data pipelines atop columnar formats to ensure data is readily available for GPUs and models.

The role emphasizes hands-on performance engineering, collaboration with ML researchers, and designing reliable, observable data infrastructure with cost awareness. W2 contract, remote-friendly in Cupertino, CA.

Qualifications

  • Extensive experience building and running large-scale distributed data or ML infrastructure in production.
  • Strong programming skills in Python, plus a systems language for performance-critical work (Rust strongly preferred; C++ or Go acceptable).
  • Deep familiarity with columnar and lakehouse formats (Parquet, Iceberg, Delta, or Lance) and the trade-offs between them.
  • Hands-on performance engineering for I/O-bound workloads: Arrow, zero-copy, memory mapping, async I/O, and high-throughput object storage access patterns.
  • Working knowledge of the end-to-end ML workflow and how training and inference workloads consume data, enough to design data systems that serve them well.

Responsibilities

  • Design, build, and operate large-scale distributed data systems that serve ML training and inference workloads in production.
  • Strong Python Engineer.
  • in Rust (or C++/Go) with Python bindings for ML practitioners to build high-performance data loading, storage, and retrieval layers (Systems Performance, which is critical work)
  • Evaluate and adopt columnar and lakehouse formats (Parquet, Iceberg, Delta, Lance), and make the trade-offs explicit for schema evolution, random access, scan performance, and versioning.
  • Optimize I/O-bound pipelines using Arrow, zero-copy techniques, memory mapping, async I/O, and efficient object storage access patterns (request coalescing, prefetching, caching, parallel range reads).
  • Profile and remove bottlenecks across the data path, from object storage to host memory to accelerator, so training and inference stay compute-bound rather than I/O-bound.
  • Partner with ML researchers and engineers to understand how training loops, evaluation, and inference services consume data, and turn that into system requirements.
  • Define reliability, observability, and cost standards for data infrastructure, including SLOs, monitoring, capacity planning, and incident response.
  • Write design documents, review code, and mentor engineers on performance engineering and distributed systems practices.

Skills

Python
Rust
C++
Go

Education

BS/MS/PhD in Computer Science or related field

Tools

Spark
Ray
Dask
Kubernetes
Arrow
Parquet
Iceberg
Lance

Job description

Software Engineer, ML Data Infrastructure

W2 Contract

Pay Rate: $60 - $70 per hour

Location: Cupertino, CA - Remote Role

Job Summary:

We are hiring a Software Engineer to build and run the data infrastructure that feeds our ML training and inference systems. You will design high-throughput, distributed data systems on top of columnar and lakehouse formats, so that GPUs and models are never starved for data. This is a hands-on role for someone who enjoys performance engineering and wants to work close to the boundary between data systems and machine learning.

Duties and Responsibilities:
  • Design, build, and operate large-scale distributed data systems that serve ML training and inference workloads in production.
  • Strong Python Engineer
  • in Rust (or C++/Go) with Python bindings for ML practitioners to build high-performance data loading, storage, and retrieval layers (Systems Performance, which is critical work)
  • Evaluate and adopt columnar and lakehouse formats (Parquet, Iceberg, Delta, Lance), and make the trade-offs explicit for schema evolution, random access, scan performance, and versioning.
  • Optimize I/O-bound pipelines using Arrow, zero-copy techniques, memory mapping, async I/O, and efficient object storage access patterns (request coalescing, prefetching, caching, parallel range reads).
  • Profile and remove bottlenecks across the data path, from object storage to host memory to accelerator, so training and inference stay compute-bound rather than I/O-bound.
  • Partner with ML researchers and engineers to understand how training loops, evaluation, and inference services consume data, and turn that into system requirements.
  • Define reliability, observability, and cost standards for data infrastructure, including SLOs, monitoring, capacity planning, and incident response.
  • Write design documents, review code, and mentor engineers on performance engineering and distributed systems practices.
Requirements and Qualifications:
  • Extensive experience building and running large-scale distributed data or ML infrastructure in production.
  • Strong programming skills in Python, plus a systems language for performance-critical work (Rust strongly preferred; C++ or Go acceptable).
  • Deep familiarity with columnar and lakehouse formats (Parquet, Iceberg, Delta, or Lance) and the trade-offs between them.
  • Hands-on performance engineering for I/O-bound workloads: Arrow, zero-copy, memory mapping, async I/O, and high-throughput object storage access patterns.
  • Working knowledge of the end-to-end ML workflow and how training and inference workloads consume data, enough to design data systems that serve them well.
Preferred Qualifications:
  • Production Rust experience, including async runtimes (Tokio), FFI, and Python bindings (PyO3 or similar).
  • Contributions to open-source data or ML infrastructure projects such as Arrow, Lance, Iceberg, Ray, or PyTorch data loading.
  • Experience with distributed computing and orchestration frameworks (Spark, Ray, Dask, Kubernetes).
  • Familiarity with multimodal or large-scale unstructured data (images, video, audio, embeddings) and vector or random-access storage.
  • Experience with GPU-aware data pipelines, including pinned memory, GPUDirect Storage, and overlapping I/O with compute.
  • Track record of cost optimization for cloud object storage and egress at petabyte scale.
  • Experience leading technical design across teams and mentoring other engineers.
  • BS/MS/PhD in Computer Science or a related field, or equivalent practical experience.

Bayside Solutions, Inc. is not able to sponsor any candidates at this time. Additionally, candidates for this position must qualify as a W2 candidate.

Bayside Solutions, Inc. may collect your personal information during the position application process. Please reference Bayside Solutions, Inc.'s CCPA Privacy Policy at

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