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Lodestar in Los Angeles seeks a Software Engineer: Simulation to shape the environment used to develop, test, and prove MITHRIL. The simulator is a high-leverage asset ensuring downstream software can be trusted.
You'll craft high-fidelity sensor models in Unreal Engine, build robust test benches, and design distributed services to run large-scale scenarios across machines and CI. Extreme ownership culture is encouraged.
Lodestar's mission is to develop the first "Protect and Defend" capability for high-value space assets in orbit. Our flagship product MITHRIL is the critical hardware & software necessary to augment any off-the-shelf spacecraft with the ability to autonomously detect, characterise, and reversibly neutralise orbital threats. By building on the proven space heritage of our best-in-class satellite-bus partners and fully integrating MITHRIL as a single platform, we deliver a fully autonomous end-to-end protection spacecraft service.
At Lodestar, as a Software Engineer: Simulation, you'll build the environment in which MITHRIL is developed, tested and proven. Every autonomy behaviour we fly is validated in simulation first, which makes the simulator one of the highest-leverage pieces of software in the company: if it isn't faithful, nothing downstream can be trusted.
You’ll develop high-fidelity sensor and environment models in Unreal Engine, stand up the software- and hardware-in-the-loop benches that our flight software runs against, and design the distributed services that let scenarios run reproducibly across machines and in CI. You'll work directly with the perception, prediction, decision, and missions teams to decide what needs simulating, at what fidelity, and why.
We proudly have an "extreme ownership" oriented engineering culture.
We are hiring this role at three levels. All levels require a Bachelor's or Master's degree in Computer Science, Aerospace, Robotics, Mechanical or Electrical Engineering, a related field, or equivalent experience.
Candidates should have strong expertise in any or all orbital dynamic simulation, 3D game engines, or distributed simulation architecture (ROS2).
To conform to U.S. Government space technology export regulations, including the International Traffic in Arms Regulations (ITAR) you must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C. 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State. Learn more about the ITAR here.
Our full band structure for this role:
Compensation bands are determined by role, level, location, and alignment with market data. Individual level and base pay is determined on a case‑by‑case basis and may vary based on job‑related skills, education, experience, technical capabilities and internal equity. In addition to base salary, for full‑time hires, you may also be eligible for long‑term incentives, in the form of stock options, and access to medical, vision and dental coverage, as well as access to a 401(k) retirement plan.
Lodestar is an Equal Opportunity Employer; employment with Lodestar is governed on the basis of merit, competence and qualifications and will not be influenced in any manner by race, color, religion, gender, national origin/ethnicity, veteran status, disability status, age, sexual orientation, gender identity, marital status, mental or physical disability or any other legally protected status.