Software Engineer (Graphics) - Remote work | REF#300426

BairesDev

United States

Remote

MXN 2,203,000 - 3,305,000

Full time

18 hours ago
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Benefits offered by this job

100% remote work
Competitive USD salary or local USD
Hardware and software setup for home
Flexible hours
Paid parental leaves and holidays
Mentorship and growth in a diverse,全球チ
Multicultural global team

Job summary

BairesDev is seeking a Software Engineer (Graphics) to design and implement high-performance rendering pipelines and shaders for cross‑platform applications.

You will work with GLSL/HLSL/MSL, Vulkan, DirectX, Metal or OpenGL, optimizing GPU performance while collaborating with a global, fully remote team.

Qualifications

  • 5+ years of experience in graphics rendering and software engineering.
  • Proficient in real-time graphics pipelines and shader development.
  • Strong C++ and GPU architecture knowledge; experience with major graphics APIs.

Responsibilities

  • Design and implement efficient rendering pipelines using modern graphics APIs.
  • Develop and optimize complex shaders to achieve high-fidelity visual results.
  • Analyze and tune GPU performance to ensure optimal frame rates and resource utilization.
  • Collaborate with cross-functional teams to integrate graphics features into larger software architectures.
  • Research and apply cutting-edge rendering techniques to solve challenging visual problems.
  • Maintain and extend existing graphics engines, ensuring cross-platform compatibility and stability.

Skills

C++
Shader programming
GPU architecture
Graphics pipelines
English proficiency

Tools

Vulkan
DirectX
Metal
OpenGL

Job description

At BairesDev®, we've been leading the way in technology projects for over 15 years. We deliver cutting-edge solutions to giants like Google and the most innovative startups in Silicon Valley.

Our diverse 4,000+ team, composed of the world's Top 1% of tech talent, works remotely on roles that drive significant impact worldwide.

When you apply for this position, you're taking the first step in a process that goes beyond the ordinary. We aim to align your passions and skills with our vacancies, setting you on a path to exceptional career development and success.

Software Engineer (Graphics) at BairesDev

What You'll Do
  • Design and implement efficient rendering pipelines using modern graphics APIs.
  • Develop and optimize complex shaders to achieve high-fidelity visual results.
  • Analyze and tune GPU performance to ensure optimal frame rates and resource utilization.
  • Collaborate with cross-functional teams to integrate graphics features into larger software architectures.
  • Research and apply cutting-edge rendering techniques to solve challenging visual problems.
  • Maintain and extend existing graphics engines, ensuring cross-platform compatibility and stability.
What We Are Looking For
  • 5+ years of experience in Software Engineering with a focus on graphics rendering.
  • Proven expertise in developing real-time graphics pipelines and shaders using GLSL, HLSL, or MSL.
  • Advanced proficiency in C++ and deep understanding of GPU architecture.
  • Hands-on experience with graphics APIs such as Vulkan, DirectX, Metal, or OpenGL.
  • Advanced proficiency in English.
How we do make your work (and your life) easier:
  • 100% remote work (from anywhere).
  • Excellent compensation in USD or your local currency if preferred
  • Hardware and software setup for you to work from home.
  • Flexible hours: create your own schedule.
  • Paid parental leaves, vacations, and national holidays.
  • Innovative and multicultural work environment: collaborate and learn from the global Top 1% of talent.
  • Supportive environment with mentorship, promotions, skill development, and diverse growth opportunities.

Join a global team where your unique talents can truly thrive and make a significant impact!

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