Software Engineer - Dexterous Manipulation

Perot Jain

Austin (TX)

On-site

USD 120,000 - 170,000

Full time

14 days+

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Job summary

Apptronik is seeking a Software Engineer – Dexterous Manipulation to advance robot hands with human‑like precision. You will implement and tune RL and learning‑based control for high‑DOF hands, translating research into production code that runs in simulation and on real hardware.

You will collaborate across simulation, hardware, and systems teams to build robust manipulation capabilities, drive sim‑to‑real pipelines, and ensure reliable real‑time performance.

Qualifications

  • Dexterous manipulation experience with multi-fingered hands.
  • RL for robotic control including imitation learning.
  • Strong Python and C++ experience for real-time systems.
  • Experience with sim-to-real pipelines and validation.

Responsibilities

  • Implement and tune control algorithms for multi-fingered hands.
  • Develop and maintain manipulation software with low-latency execution.
  • Translate RL/ imitation learning methods into production code.
  • Build sim-to-real pipelines and validate in IsaacSim / MuJoCo / Drake.
  • Deploy and debug manipulation capabilities on physical robots.
  • Collaborate with hardware and systems engineers; ensure testing and documentation.
  • Uphold code quality through rigorous testing and peer review.

Skills

Dexterous manipulation
Reinforcement learning for robotic
Python & C++ for real-time
Sim/real pipelines

Education

BS/MS/PhD in Robotics, CS, EE

Tools

IsaacSim
MuJoCo
Drake

Job description

Apptronik is a human-centered robotics company developing AI-powered robots to support humanity in every facet of life. Our flagship humanoid robot, Apollo, is built to collaborate thoughtfully with people, starting with critical industries such as manufacturing and logistics, with future applications in healthcare, the home, and beyond.
We operate at the cutting edge of Applied AI, applying our expertise across the full robotics stack to solve some of society's most important problems. You will join a team dedicated to bringing Apollo to market at scale, tackling the complex challenges like safety, commercialization, and mass production to change the world for the better.

JOB SUMMARY

The Software Engineer – Dexterous Manipulation is a core contributor to our robots' ability to interact with the world with human-like precision. You will implement, tune, and deploy reinforcement learning and related learning-based control for high-DOF, multi-fingered robotic hands—translating state-of-the-art research (reinforcement / imitation learning, teleoperation retargeting) into reliable, production-grade software that runs in both simulation and on physical hardware. Working across simulation, hardware, and systems teams, you will get complex manipulation tasks working robustly on real robots.

ESSENTIAL DUTIES AND RESPONSIBILITIES or KEY ACCOUNTABILITIES
  • Implement and tune control algorithms for multi-fingered hands—grasping, in-hand manipulation, and tactile-feedback integration.
  • Develop and maintain manipulation software with low-latency, reliable execution inside the real-time controls stack.
  • Translate state-of-the-art methods (RL / imitation policies, human-to-robot motion retargeting) into production-grade C++/Python.
  • Build and refine sim-to-real pipelines—hand models, domain randomization, and validation in IsaacSim / MuJoCo / Drake.
  • Deploy and debug manipulation capabilities on physical robots; diagnose sensor-noise, latency, and calibration issues.
  • Collaborate with hardware and systems engineers, feeding back on hand performance and sensor/actuator requirements.
  • Uphold code quality through rigorous testing, documentation, and peer review.
SKILLS AND REQUIREMENTS
  • Dexterous manipulation experience: multi-fingered grasping, in-hand manipulation, and high-DOF hand control.
  • Reinforcement learning for robotic control—reward design, training, and debugging—ideally applied to dexterous manipulation (imitation learning and diffusion policies a plus).
  • Strong Python and working C++ for real-time robotic software.
  • Hands‑on experience training and validating policies in a physics simulator (IsaacSim, MuJoCo, or Drake).
  • Robotics fundamentals: kinematics, dynamics, and Jacobian-based control.
  • A track record of getting algorithms working on physical hardware, not simulation alone.
  • Nice to have: teleoperation (VR/haptic) and retargeting, tactile-sensing integration, computer vision (6D pose / point clouds), and end-effector bring‑up & calibration.
EDUCATION and/or EXPERIENCE
  • BS/MS/PhD in Robotics, Computer Science, Electrical Engineering, or a related field.
  • 3+ years of relevant experience in robotic manipulation or complex motion control (recent PhD graduates considered).
  • Evidence of taking complex algorithms from research / simulation to successful deployment on physical hardware.
PHYSICAL REQUIREMENTS
  • Prolonged periods of sitting at a desk and working on a computer
  • Must be able to lift 15 pounds at times
  • Vision to read printed materials and a computer screen
  • Hearing and speech to communicate

*This is a direct hire. Please, no outside Agency solicitations.

Apptronik provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.

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