Simulation Generative Data Engineer

Apple Inc.

Cupertino (CA)

On-site

USD 185,000 - 325,000

Full time

3 days ago
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Benefits offered by this job

Medical and dental coverage
Retirement benefits
Employee stock purchase plan
Relocation assistance

Job summary

Apple Inc. is seeking a Generative Data Engineer to help develop next-generation simulation technology powering a broad range of AI/ML efforts.

You will work on ambitious projects that transform ideas into production tools and datasets used across the organization to support new Apple products. You will collaborate with engineers, technical artists, animators, and researchers to deliver data and tools, impacting scalability and quality of simulation and scenario generation systems across

Qualifications

  • Master’s degree in Computer Science or related field is required or equivalent practical experience.
  • Strong Python programming skills and solid software engineering fundamentals.
  • Experience creating 3D data with generative models and coordination with traditional approaches.
  • Experience with 3D graphics or game engines (rendering, animation, scene graphs, pipelines).
  • Ability to collaborate with cross-functional partners including engineers, artists, and researchers.
  • Familiarity with USD and its APIs.

Responsibilities

  • Build, enhance, and operate tools and pipelines for generation of 3D assets, scenes, and scenarios from text, images, video, or other sensor data using generative models and procedural techniques.
  • Create assets and scenes for offline and/or real-time rendering for various uses.
  • Design prototypes, proofs-of-concept, and production systems to expand simulation scenario creation.
  • Develop tools, APIs, and reusable components to generate, manage, and automate workflows; integrate with Apple pipelines and related tech.
  • Stay current with advances in simulation, rendering, generative models, VLMs, and synthetic data; introduce valuable approaches.

Skills

Python programming
Cross-functional collaboration
3D data generation
USD API familiarity

Education

Master’s degree in Computer Science or related field

Tools

Unreal Engine
Unity Engine
Godot Engine
NVIDIA Omniverse
MaterialX

Job description

Cupertino, California, United States Software and Services

Play a role in bringing Apple technology to the world. We are looking for a hardworking, dedicated, and results-oriented Generative Data Engineer. You would join a team building simulations to test and evaluate systems and also to generate synthetic data. Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or experience we deliver is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do more than join something — you’ll add something.

Description

As a Simulation Generative Data Engineer, you will help develop next-generation simulation technology powering a broad range of AI/ML efforts at Apple. You will work on highly ambitious projects that transform ideas into production tools and datasets used across the organization to develop new Apple products.We’re looking for an engineer who is both practical and inventive—comfortable experimenting with new approaches, and iterating quickly from prototype to high-quality implementation. You will collaborate closely with engineers, technical artists, animators, and research teams to deliver data and tools. Your work will directly influence the scalability and quality of our simulation and scenario generation systems, unlocking our ability to impact multiple Apple projects.

Responsibilities
  • Build, enhance, and operate tools and pipelines for the generation of 3D assets, scenes and scenarios from a variety of inputs: text, images, video or other sensor data using contemporary generative models in concert with proceduraltechniques.
  • Create assets and scenes that may target offline rendering and/or real time rendering for a variety of uses.
  • Design and implement prototypes, proofs-of-concept, and production systems that expand our ability to create and vary simulation scenarios.
  • Develop tools, APIs, and reusable components that allow other teams to easily generate, manage, and automate theseworkflows. Integrate them with existing tools and pipelines and integrate related tech from all around Apple.
  • Stay current with advances in simulation, rendering, generative models, VLMs, and synthetic data in academia, industry , and at Apple; introduce new approaches where valuable.
Minimum Qualifications
  • Master’s degree in Computer Science or related field, or equivalent practical experience.
  • Strong programming skills in Python, with solid software engineering fundamentals.
  • Experience creating 3D data with generative models, especially in coordination with traditional approaches.
  • Experience with 3D graphics or game engines, including topics such as rendering, animation, scene graphs, or content pipelines.
  • Ability to work collaboratively with cross-functional partners including engineers, artists, and researchers.
  • Familiarity with USD and it’s APIs
Preferred Qualifications
  • Programming experience in C++
  • Experience with real-time simulation and game engines (Unreal, Unity , Godot, Omniverse, custom engines).
  • Experience with real-time and offline rendering, ray tracing, lighting, or shading.
  • Familiarity with MaterialX
  • Familiarity with machine learning workflows, especially perception tasks, generative models, or VLMs.
  • Knowledge of physics simulation, sensor simulation, or physically-based modeling.
  • Experience with industrial/commercial simulation tools or large-scale data pipelines

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $184,700 and $324,800, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan.

You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant

At Apple, we believe accessibility is a fundamental human right. You’ll find that idea reflected in everything here — in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.

Learn about accessibility in Apple’s workplace
Learn about reasonable accommodations for job applicants

Apple accepts applications to this posting on an ongoing basis.

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