Silicon Validation Software Engineer- GPU IP Validation and Integration

Apple Inc.

Beaverton (OR)

On-site

USD 120,000 - 160,000

Full time

14 days+

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Job summary

Apple Inc. is seeking a Silicon Validation Software Engineer in Beaverton, Oregon. In this role, you will write shaders that stress the GPU and ensure Apple devices perform seamlessly. You will utilize your extensive experience in silicon validation and deep understanding of GPU architectures to validate and debug systems at all levels.

The ideal candidate has 10+ years of experience, a relevant bachelor’s degree, and is proficient in tools like OpenGL and CUDA. Join a diverse team that promotes inclusion and ultimately creates technology beloved by millions.

Qualifications

  • Minimum 10 years of relevant industry experience in silicon validation software engineering.
  • Deep understanding of GPU architecture and pipeline.
  • Experienced in SoC system level validation and debugging.

Responsibilities

  • Write shaders that stress the GPU and memory subsystem.
  • Debug SoC software and hardware issues.
  • Perform system-level validation and testing.

Skills

Graphics
OpenGL
CUDA
Python
GNU Make

Education

Bachelor's degree in relevant field

Job description

Silicon Validation Software Engineer- GPU IP Validation and Integration

Do you love creating elegant solutions to highly complex challenges? Do you intrinsically see the importance in every detail? As part of our Silicon Technologies group, you’ll help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means you’ll be responsible for crafting and building the technology that fuels Apple’s devices. Together, you and your team will enable our customers to do all the things they love with their devices!

Description

You will be writing shaders that stress the GPU and cause high bandwidth traffic to and from the memory subsystem. You will apply your deep understanding of GPU architecture to write tests that stress the pipeline and exercise the interaction between the GPU and different IP blocks on the SoC. You will use the necessary driver and firmware APIs to compile shaders and prime operations to move data around in the SoC using the GPU threads/SIMD groups. You will understand the different levels of GPU memory hierarchy (Shared, Global, etc.). You will debug SoC software and hardware issues, and perform system level validation.

Minimum Qualifications
  • A minimum of a bachelor's degree in relevant field and a minimum of 10 years of relevant industry experience in silicon validation software engineering or related field
Preferred Qualifications
  • Experienced with Graphics, OpenGL, and CUDA
  • Understanding of the GPU pipeline and graphics theory
  • Understanding of system and SoC architectures
  • Experienced with image processing, memory hierarchies, and compilers
  • Implement and run ML/LLM workloads for GPU characterization
  • Proficient in Python and GNU Make
  • Deep understanding of compute systems, operating systems, and computer architecture
  • Passionate about writing code close to the hardware, and debugging.
  • In-depth knowledge and experience in SoC system level validation and debugging of SoC software and hardware issues.
  • You enjoy the validation mentality: meticulous, curious, and persistent.

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant

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