Senior Unity Engineer

Evermore Games

New York (NY)

On-site

USD 140,000 - 180,000

Full time

7 days ago
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Job summary

Evermore Games is seeking a senior engineer to build and scale the games powering Evermore Arcade, our live mobile skill‑gaming platform on iOS and Android, where players compete for real money. You’ll be one of our first engineering hires, owning the backend and pipeline and collaborating with the external dev team to ship the Unity client.

You’ll design real‑money systems that react to live player behavior, optimize performance across devices, and shape how players compete and win.

Qualifications

  • 5+ years in mobile game development, shipped titles on iOS and/or Android.
  • Strong Unity & C#—you've built and maintained production mobile games.
  • Hands-on with gameplay systems, core-loop implementation, physics, and animation.
  • Comfortable implementing UI/UX in Unity and partnering with designers.
  • Genuine backend ability: Node.js + serverless/cloud platform (Firebase/GCP ideal).

Responsibilities

  • Build the games: architect core mechanics, loops, and player-facing features for mobile games.
  • Bring the UI to life in Unity with collaboration from the Lead Designer.
  • Own performance and stability across a wide device range, including low-end Android devices.
  • Set up a real release pipeline with branches, environment separation, and gated deploys.
  • Build and own the backend: design and operate Node.js/Firebase services powering games (payouts, scoring, leaderboards).
  • Serve as internal technical counterpart to external dev team, lead code reviews and technical planning across the team.

Skills

Unity
C#
Mobile game development
Gameplay systems
UI in Unity
Backend APIs
CI/CD

Tools

Firebase
GCP
AWS
Fastlane
Unity Cloud Build

Job description

We're looking for a senior engineer to help build and scale the games powering Evermore Arcade — our live mobile skill-gaming platform on iOS and Android, where players compete for real money. You'll be one of our first dedicated engineering hires as we build out the team in-house, and the internal technical counterpart to our external dev team: building the games on the Unity client and owning the backend and pipeline that run them. The product is live and actively evolving — we're still shaping exactly how players compete and win — so you'll design and ship real-money systems that react to live player behavior and watch them play out at scale. We want someone who cares how a game feels , not just how the systems work, and who's just as at home in the services behind it.

Responsibilities
  • Build the games. Architect and implement core mechanics, game loops, and player-facing features across our growing catalog — gameplay, physics, and animation that feel great on a phone.
  • Bring the UI to life. Implement UI/UX in Unity in close collaboration with our Lead Designer, bridging design intent and technical execution.
  • Own performance and stability. Profile and fix crashes, memory, and frame-rate issues across a wide device range — including the low-end Android phones where it's hardest.
  • Own how we ship. Set up a real release pipeline — branch strategy, protected branches, environment separation, and gated deploys — so we stop shipping from stale branches and releases become predictable.
  • Build and own the backend. Design, write, and operate the Node / Firebase services that power the games — payouts, scoring, leaderboards, and the game modes players compete in — where correctness and data integrity are non-negotiable because real money moves through them.
  • Set the standard. Serve as the internal technical counterpart to our external dev team — reviewing work, setting standards, and keeping it aligned with product goals — and lead code reviews and technical planning across the team.
Qualifications
Game Craft
  • 5+ years in mobile game development, with shipped titles on iOS and/or Android.
  • Strong Unity & C# — you've built and maintained production mobile games.
  • Hands-on with gameplay systems, core-loop implementation, physics, and animation in the context of casual games.
  • Comfortable implementing UI/UX in Unity and partnering closely with designers.
  • Genuine backend ability , not just dabbling: strong Node.js plus a serverless / cloud platform (Firebase / GCP ideal; AWS or Azure transfers) — you've built and operated production APIs and services, modeled data in a NoSQL store, and handled auth and security fundamentals.
  • A real feel for correctness in money- and data-sensitive code — idempotency, race conditions, and never trusting what the client sends.
  • Hands-on CI/CD : a real Git branching strategy, build automation (fastlane / Unity Cloud Build or similar), and app-store release management.
Bonus Points
  • Free-to-play or ad-monetized game architecture
  • AppLovin MAX or AppsFlyer mediation
  • Real-money / skill-gaming or another regulated domain
  • App Store Connect & Google Play release
  • Anti-cheat / app integrity
  • a working sense for fraud and abuse. Casual or skill-based game experience is a plus, not a requirement.
  • Player-aware — you think about feel and experience, not just functionality.
  • Thrive in a lean environment where you move fast and wear multiple hats.
  • Collaborative and communicative across internal and external teams.
  • Take ownership without needing a lot of hand-holding.
  • Drawn to the intersection of casual games, live ops, and real-cash competition.
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