Senior Software Engineer, Simulation Platform

Anduril

Seattle (WA)

Presencial

USD 191.000 - 253.000

Jornada completa

14 días+

Una candidatura completa en un minuto

Currículum y carta de presentación personalizados, listos para enviar.

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Ventajas ofrecidas por este puesto de trabajo

Equity grants
Competitive benefits package
Health insurance

Descripción de la vacante

Anduril Industries in Seattle, WA, is seeking a Senior Software Engineer for the Simulation Platform. You will help build a high-fidelity, multi-domain mission simulator in a modern C++20 codebase with ECS, C ABI plugins, and embedded scripting. You’ll work with GUI and modeling teams to extend simulations and optimize performance.

The role emphasizes real-time execution, memory layout optimization, and integration work using gRPC, DIS, and Python/C++ interop. A U.S.

Formación

  • 3 years of professional C++20 experience and strong C++ skills.
  • Experience designing internal APIs and frameworks with backward compatibility.
  • Solid memory management, ABI stability, and Linux toolchains.
  • Eligibility to obtain and maintain an active U.S. Government Secret security clearance.

Responsabilidades

  • Model authoring tools: extend the Sim frontend with UI for authoring and tuning Mission Sim models.
  • Design the custom Entity-Component-System architecture underpinning the simulator.
  • Plugin and SDK development: maintain a versioned C ABI for external extensions.
  • Performance and scale: ensure real-time and faster-than-real-time execution with many entities.
  • Integration architecture: gRPC services, DIS interoperability, networking, and file recording for analysis/playback.
  • Support domain experts in integrating and enhancing capability models.

Conocimientos

C++20
Memory management
Linux
Performance optimization
Technical communication

Herramientas

gRPC
DIS protocol
pybind11
C ABI

Descripción del empleo

Senior Software Engineer, Simulation Platform

Seattle, Washington, United States


Anduril Industries is a defense technology company with a mission to transform U.S. and allied military capabilities with advanced technology. By bringing the expertise, technology, and business model of the 21st century’s most innovative companies to the defense industry, Anduril is changing how military systems are designed, built and sold. Anduril’s family of systems is powered by Lattice OS, an AI-powered operating system that turns thousands of data streams into a realtime, 3D command and control center. As the world enters an era of strategic competition, Anduril is committed to bringing cutting-edge autonomy, AI, computer vision, sensor fusion, and networking technology to the military in months, not years.


ABOUT THE TEAM

The Simulation Platform team owns the core architecture and infrastructure of Anduril's high-fidelity, multi-domain military mission simulator. It models hundreds of entities--aircraft, ships, submarines, satellites, ground vehicles--moving, sensing, communicating, and engaging across realistic physical environments. The simulator powers training, mission planning, autonomy development, and hardware-in-the-loop testing across Anduril's product portfolio. It connects to live systems, integrates with Anduril's Lattice platform, and runs inside a GUI for interactive scenario authoring. Mission Sim is a large, mature C++20 codebase with an Entity-Component-System architecture, a stable C ABI plugin system, embedded scripting, and a variety of physics-based models. Keeping this system fast, correct, extensible, and pleasant to develop against at scale, with a growing team of model developers is our job.


WHAT YOU'LL DO


  • Model authoring tools — an early effort you will help stand up to extend the Sim frontend with UI for authoring and tuning Mission Sim models. You will negotiate extension APIs with the GUI team and build an ergonomic UI atop them, working alongside Simulation Modeling engineers.

  • Custom Entity-Component-System architecture that underpins the entire simulator: entity lifecycle, component storage, and the update loop

  • Plugin and SDK development - maintaining a versioned C ABI, which enables external teams to extend the simulator

  • Performance and scale — keeping the simulation loop fast enough for real-time and faster-than-real-time execution with hundreds of concurrent entities; reasoning about memory layout, cache behavior and contention, as entity counts grow

  • Integration architecture — gRPC services, DIS protocol interoperability, networking messaging, and file recording for analysis and playback

  • Support domain experts in integrating new and enhancing existing capability models


REQUIRED QUALIFICATIONS


  • 3 years of professional experience with C++20 and strong C++ skills; you should be comfortable with templates, move semantics, smart pointers, and the kinds of design decisions that show up in framework code

  • Experience designing internal APIs and frameworks that other engineers build on, with focus on backwards-compatibility and ergonomics

  • Solid understanding of systems programming fundamentals: memory management, shared libraries, ABI stability, linking, interfacing with the operating system

  • Comfort with linear algebra and applied math

  • Familiarity with Linux-based C++ development toolchains

  • Ability to reason about performance-sensitive code — cache behavior, memory layout, algorithmic complexity

  • Clear technical communication and ability to work in a large, shared codebase and negotiate architectural decisions that affect a growing team

  • Eligibility to obtain and maintain an active U.S. Government Secret security clearance


PREFERRED QUALIFICATIONS


  • 5+ years of professional experience with C++20

  • Experience leading or mentoring engineers on a project — setting technical direction and bringing others along

  • Comfort operating in ambiguity — scoping the problem, the approach, and the interfaces when none exist yet, and driving them to a decision

  • Experience with military simulation, defense modeling & simulation, or related domains

  • Experience with Entity-Component-System architectures or game engine design patterns

  • Experience in designing and implementing GUI-supported workflows

  • Familiarity with gRPC, DIS (IEEE 1278.1) distributed simulation standard

  • Experience with Python/C++ interop (pybind11, embedded interpreters)

  • Familiarity with behavior trees or autonomous agent architectures

  • Developing in Nix

  • Experience with numerical simulation, physics modeling, or scientific computing


US Salary Range


$191,000 - $253,000 USD


The salary range for this role is an estimate based on a wide range of compensation factors, inclusive of base salary only. Actual salary offer may vary based on (but not limited to) work experience, education and/or training, critical skills, and/or business considerations. Highly competitive equity grants are included in the majority of full time offers; and are considered part of Anduril's total compensation package. Additionally, Anduril offers top-tier benefits for full-time employees, including:


At Anduril, we invest in our people. Our comprehensive, competitive benefits package (available at little to no cost to employees) ensures you’re supported in health, recovery, and whatever comes next. For more information, Explore Our Benefits .


Voluntary Self-Identification

For government reporting purposes, we ask candidates to respond to the below self-identification survey. Completion of the form is entirely voluntary. Whatever your decision, it will not be considered in the hiring process or thereafter. Any information that you do provide will be recorded and maintained in a confidential file.


As set forth in Anduril Industries’s Equal Employment Opportunity policy,we do not discriminate on the basis of any protected group status under any applicable law.


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