Senior Software Engineer, Kubernetes Runtime and Release

NVIDIA Corporation

California

On-site

USD 184,000 - 357,000

Full time

6 days ago
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Job summary

NVIDIA Corporation is hiring for roles across Runtime, Release Engineering, and Provider Integration to enhance the GPU cloud infrastructure. Build Go controllers, APIs, and validation pipelines to drive automated, scalable delivery of GPU cluster software across clouds and hardware.

Collaboration across teams is essential as we bring new silicon into production. The ideal candidate has 6+ years in production infrastructure or distributed systems, strong Go skills, and solid Kubernetes

Qualifications

  • 6+ years building production infrastructure software or distributed systems.
  • Strong Go programming skills and willingness to work primarily in Go.
  • Kubernetes experience with controllers, operators, release automation, or cloud integration.
  • Experience delivering engineering projects, diagnosing complex failures, and collaborating across teams.
  • BS or MS in Computer Science, Engineering, or equivalent experience.

Responsibilities

  • Runtime: Build Go controllers and APIs to install, upgrade, and validate GPU cluster software. Integrate components, define API contracts, and evolve Helm and Argo CD delivery toward controller-driven automation.
  • Release Engineering: Build validation pipelines that inform release decisions across providers and GPU platforms. Develop systems to allocate GPU capacity across validation runs and account for cloud reservations and quotas.
  • Provider Integration: Bring new providers and GPU hardware into production, potentially among the first engineers working with new silicon. Resolve integration failures with partner teams and turn initial provisioning, upgrade, and operational checks into repeatable automation.

Skills

Go programming
Kubernetes
Distributed systems

Education

BS/MS in CS/Engineering

Job description

NVIDIA researchers depend on GPU clusters for large-scale AI workloads. Our DGX Cloud Kubernetes Runtime & Release team brings those clusters to life across major public clouds and specialized GPU providers, often on hardware that is new to the world when we get it. We build and maintain the supported Kubernetes runtime, automate its delivery, and bring new providers and GPU platforms into production.

We’re growing quickly and taking on broader ownership of NVIDIA’s cluster software delivery. We’re hiring across Runtime, Release Engineering, and Provider Integration, with each role focused on your strengths. You don’t need experience across every area below.

What you’ll be doing:
  • Runtime: Build Go controllers and APIs to install, upgrade, and validate GPU cluster software. Integrate components, define API contracts, and evolve Helm and Argo CD delivery toward controller-driven automation.
  • Release Engineering: Build validation pipelines that inform release decisions across providers and GPU platforms. Develop systems to allocate GPU capacity across validation runs and account for cloud reservations and quotas. Make qualification more efficient through reusable tests and clear failure reports.
  • Provider Integration: Bring new providers and GPU hardware into production, potentially among the first engineers working with new silicon. Resolve integration failures with partner teams and turn initial provisioning, upgrade, and operational checks into repeatable automation.
What we need to see:
  • 6+ years building production infrastructure software or distributed systems.
  • Strong programming skills in Go or another language to build production systems, with willingness to work primarily in Go.
  • Kubernetes experience and depth in at least one area: controllers and operators, release automation, test and validation systems, or cloud integration.
  • Experience delivering engineering projects, diagnosing complex failures, and collaborating across teams.
  • BS or MS in Computer Science, Engineering, or equivalent experience.
Ways to stand out from the crowd:
  • Experience in any of these areas is valuable, but not required: Go development with controller-runtime, CRDs, and reconcilers.
  • Release qualification across multiple environments or platforms.
  • GPU infrastructure, accelerated networking, or GPU scheduling.
  • Bringing new hardware, regions, or cloud providers into production.
  • Resource allocation, leasing, or fair-share scheduling and upstream integration, compatibility, or software supply chain integrity.

This role suits an engineer who wants direct influence over what reaches production, and who builds for the hundredth cluster while shipping the first. Join us and help build the next generation of NVIDIA’s GPU cloud infrastructure!

Your base salary will be determined based on your location, experience, and other objective job-related factors. The expected base salary ranges for this position are: 184,000 USD – 287,500 USD for Level4; and 224,000 USD – 356,500 USD for Level5.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until November 13, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

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