Senior Product Manager & Producer - Arcade Gaming

Spectraforce Technologies

Culver City (CA)

Hybrid

USD 140,000 - 190,000

Full time

14 days+

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Job summary

Spectrumforce Technologies in Culver City, CA is seeking a Product Manager/Producer III for Arcade/Gaming to guide multiple titles and partner with top studios. You will own product direction, define milestones, and ensure high-quality gameplay experiences across platforms.

You will collaborate with internal teams and external developers, balancing schedules and priorities while delivering data-driven improvements and compelling onboarding to delight players on mobile and arcade projects.

Qualifications

  • 7+ years of experience in a product management or other game design-adjacent role in the mobile games space
  • Proven data-backed game design decision-making
  • Intimately familiar with the game development process, including releasing and maintaining products on the App Store
  • Excellent oral and written communication skills; with capacity to move between technical and non-technical audiences
  • Outstanding desktop computer skills and familiarity with standard Project Management tools (Excel, Airtable, Quip, Keynote)

Responsibilities

  • Guide game improvements by partnering directly with top studios.
  • Own product direction for multiple titles and coordinate with internal and external developers.
  • Gather insights from internal teams to assist developers in optimizing early gameplay moments.
  • Balance competing priorities and schedules to maintain operational certainty and strong relationships.

Skills

Game design
Data-driven decisions
App Store release
PM tools
Cross-functional communication

Tools

Excel
Airtable
Quip
Keynote

Job description

Spectrumforce Technologies in Culver City, CA is seeking a Product Manager/Producer III for Arcade/Gaming to guide multiple titles and partner with top studios. You will own product direction, define milestones, and ensure high-quality gameplay experiences across platforms.

You will collaborate with internal teams and external developers, balancing schedules and priorities while delivering data-driven improvements and compelling onboarding to delight players on mobile and arcade projects.

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