Senior Motion Capture Technician

Virtual Producer

Orlando (FL)

On-site

USD 70,000 - 100,000

Full time

14 days+

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Benefits offered by this job

Comprehensive benefit packages
Paid time off
Support for physical and emotional wellness
Free games

Job summary

Virtual Producer is hiring for a motion capture leadership role based in Orlando, Florida. The successful candidate will manage motion capture systems for 3D likeness capture, leading all production phases and collaborating with animation leads. Candidates should have significant experience in motion capture for video games or film, with knowledge of industry-standard tools like Vicon and Unreal Engine.

Comprehensive benefits are available, including paid time off and new parent leave in a supportive work environment.

Qualifications

  • Experienced in motion capture production related to video games, television, film, or other related industry.
  • Knowledge of industry-standard processes, protocols, and best practices related to motion capture, animation, and visual effects.
  • Three or more years of experience with virtual cameras and virtual production techniques.

Responsibilities

  • Provide leadership to the development teams in the acquisition of motion capture assets.
  • Lead the production process, including preparation, setup, operation, and maintenance of motion capture systems.
  • Document workflows and pipelines to maintain a comprehensive knowledge base.

Skills

Motion capture production experience
Knowledge of Vicon, Xsens, Motion Builder, Unreal Engine
Virtual cameras and VR techniques
Programming in Python or C++

Job description

Based in the Orlando, Florida studio, you will report to the Sr Acquisition Manager and provide high-quality body, face, and camera motion performances and 3D likeness capture for in‑game, cinematic, and narrative sequences. You will maintain and operate motion capture and 3D scanning systems to capture assets for 3D scanning, animation, VR and virtual production out of the Tiburon studio.

Responsibilities
  • Provide leadership to the development teams in the acquisition of motion capture assets during performance sessions.
  • Lead the entire production process, including preparation, setup, operation, and maintenance of motion capture systems and associated hardware.
  • Lead the maintenance, operation, and troubleshooting of multiple motion capture systems, including optical (Vicon), inertial (Xsens), and markerless technologies as well as the integration of facial capture systems.
  • Oversee real‑time animation retargeting using industry‑standard software like Motion Builder or game engines such as Unreal.
  • Track, solve, retarget, and clean motion capture animation assets to ensure results.
  • Use and develop proprietary tools associated with motion capture operations.
  • Capture cinematic animation sequences involving characters, props, and cameras.
  • Collaborate with animation leads and directors to develop motion capture visual targets and develop pipelines.
  • Provide support for performer motion capture wardrobe fitting and marker application.
  • Document workflows and pipelines to maintain a comprehensive knowledge base.
Qualifications
  • You are experienced in motion capture production related to video games, television, film, or other related industry.
  • You have knowledge of industry‑standard processes, protocols, and best practices related to motion capture, animation, and visual effects; Vicon, Xsens, Motion Builder, Unreal Engine, and other relevant tools.
  • Three or more years of experience with virtual cameras, virtual reality, and virtual production techniques, including proficiency in cinematic language, camera terminology, and knowledge of real‑world cameras of multiple types.
  • You have demonstrated capability to work as part of a team, collaborate with animation leads and directors, and with performers and other production personnel.
  • You have experience maintaining motion capture hardware, including cameras, suits, markers, and facial capture systems.
  • You have an understanding of programming languages commonly used for motion capture pipelines, such as Python or C++.
  • You are willing to travel periodically to support production demand.
Benefits

We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. We also support physical, emotional, financial, career, and community wellness through our benefits program.

Equal Opportunity Employer

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment‑qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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