Mach aus dieser Rolle ein Bewerbungsgespräch — ein Lebenslauf und ein Anschreiben, die darauf ausgerichtet sind, was dieser Arbeitgeber sucht.
Gram Games in the San Francisco Bay Area seeks a mechanical/ aerospace engineer to design the structures and mechanisms that carry insectoid loads and protect critical systems. You will own the structural, alignment, environmental, thermal-packaging, routing, and service integration of machine subsystems.
You will produce release-quality 3D CAD, assemblies, drawings, GD&T, and bills of materials; use hand calculations and FEA to assess stress, stiffness, and thermal distortion; build and
GRAM is a self replication company creating populations of insectoids for the physical economy.
Our first research frontier is self-preservation: the base case of physical self-replication. Our machines will survive, coordinate, and recover without humans. We believe scalable machine labor requires more than single-agent task generality or machines shaped in our image.
You will design the structures and mechanisms that carry insectoid loads and protect critical systems. You will move from first-principles sizing through detailed CAD, drawings, prototype hardware, instrumented test, and released revisions across lightweight structures, joints, housings, covers, routing, interfaces, and mechanisms.
You will own the structural, alignment, environmental, thermal-packaging, routing, and service integration of machine subsystems, including the physical interfaces for actuator modules. The work demands explicit load cases and margins proved on physical hardware.
The annual base salary range for this San Francisco Bay Area position is $150,000–$185,000. Health coverage, benefits, and generous equity come with the role. This role is on-site in the San Francisco Bay Area. A relocation bonus is available. We hire to start as soon as possible. We review what you’ve shipped; if it’s the caliber we seek, interviews take about a week, start to finish. We treat your work and conversations with discretion.