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Activision Blizzard, Inc. in Middleton, WI is seeking a Senior Level Designer for Raven to own major portions of campaign development from concept through ship.
You will design, build, and polish immersive levels for Call of Duty, collaborating with a cross-disciplinary team to deliver high-quality, pacing-rich missions. This onsite role requires strong storytelling, technical scripting, and mentorship of teammates, with four days per week in the Middleton office.
Senior Level Designer - Raven - Middleton, WI
R028087
Your mission is to design, build, and polish exceptional single-player campaign experiences for Call of Duty, delivering memorable gameplay moments to millions of players worldwide. Working closely with the Lead Mission Designer and a cross-disciplinary development team, you will create immersive missions that seamlessly blend combat, narrative, pacing, and player agency into world-class gameplay experiences.
As a Senior Single Player Level Designer, you will own major portions of campaign mission development from concept through ship. You’ll collaborate across disciplines to build levels, prototype encounters, script gameplay, iterate through playtesting, and ensure every mission delivers on its creative vision and player experience. Your work will help establish the quality bar for campaign design while mentoring teammates through collaboration, feedback, and leading by example.
The ideal candidate is an experienced designer with a passion for crafting compelling levels featuring engaging gameplay, strong pacing, and immersive cinematic storytelling. They thrive in an iterative development environment, embrace feedback, and are driven to continually elevate the quality of every mission.
This role is based in our Middleton, WI office and follows an onsite work schedule of four days per week. Work arrangements may change at the company’s discretion to meet business needs.
The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. Therefore, this role includes, but is not limited to, the following responsibilities:
Design, build, and iterate on engaging single-player campaignlevelsfrom concept through final polish.
Buildcompelling gameplay spaces that support combat, traversal, exploration, narrative, and cinematic momentswith minimal feedback required.
Design encounters that deliver varied pacing, challenge, and player choice while supporting the overall mission experience.
Collaborate with leadership to ensure missions align with the creative vision, gameplay goals, and quality expectations.
Implement mission gameplay using proprietary scripting and design tools.
Prototype gameplay scenarios, encounters, and mechanics to evaluate player experience.
Iterate rapidly based on internal playtests, usability feedback, and design reviews.
Troubleshoot implementation issues and work collaboratively to identify creativesolutions .
Partner closely with MissionDesigners, Artists,Narrative,Engineers,Animators, Audio, and Production throughout development.
Clearly communicate design intent while incorporating feedback from internal teams and external partners.
Participate in regular mission reviews, playtests, and design discussions to continually improve campaign quality.
Help establish and maintain strong collaboration across multiple development disciplines.
Produce clear and concise design documentation including missionpowerpointdecks, encounter briefs, scripting documentation, and implementation notes.
Effectively communicate ideas using presentations, diagrams, whiteboards, and visual references.
Maintain organized documentation that supports implementation and cross-team collaboration.
Playtest missions throughout development, identifying opportunities to improve gameplay, pacing, readability, and player experience.
Work with QA and development partners to identify, prioritize, and resolve mission issues.
A strong drive for qualitygameplay, technical performance, and player immersion.
Champion a player-first mindset throughout development.
5+ years of professional game development experience as aSingle PlayerLevel Designer or Gameplay Designer.
Shipped at least3AAAConsole/PCtitleswith 2 in aLevelDesign capacity.
Strong understanding of geometry building, flow, and layout.
Experience designing and implementingFPSgameplay experiences.
Strong scripting and gameplay implementation experience using proprietary or commercial game engines.
Experience owning gameplay content from concept through final polish.
Deep understanding of level design principles including pacing, encounter design, combat flow, navigation, and player guidance.
Strong understanding of modern FPS gameplay and campaign design.
Excellent gameplay scripting and debugging skills.
Ability to create clear, organized design documentation.
Strong communication and collaboration skills.
Passion for building memorable player experiences through gameplay.
Passionate about creating exceptional single-player experiences.
Creative problem solver with strong ownership and initiative.
Thrives in an iterative, collaborative development environment.
Comfortable giving and receiving constructive feedback.
Strong attention to detail with a commitment to quality.
Excellent verbal and written communication skills.
Ability to balance creative ambition with production realities.
Passion for games with a broad understanding of modern action and FPS titles.
Experience with visual scripting tools such as Blueprint, Kismet, Bolt, or equivalent.
Experience with cinematic scripting and narrative-driven gameplay.
Experience mentoring junior designers.
Extensive knowledge of the Call of Duty franchise, particularly its campaign gameplay, pacing, and mission design.
Experience with AI encounter design, gameplay prototyping, and player progression systems.
Familiarity with visual content creation tools such as Photoshop, Illustrator, or equivalent.
Experience working with proprietary game engines and large cross-disciplinary AAA development teams.
At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty, Crash Bandicoot, Tony Hawk’s Pro Skater, and Guitar Hero. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.
We are an equal opportunity employer and value diversity at our company. We do not discriminateon the basis ofrace, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.
In the U.S., the standard base pay range for this role is $82,240.00 - $152,160.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.