Senior GPU Compiler Engineer

NVIDIA Corporation

Austin (TX)

On-site

USD 152,000 - 242,000

Full time

3 days ago
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Benefits offered by this job

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Job summary

NVIDIA Corporation is seeking a Backend Compiler Engineer for its GPU Software organization. You will understand, modify, and improve a proprietary GPU compiler backend written in C++. Design and develop new passes and optimizations for robust, high-performance tooling.

Collaborate with global teams on architecture and support, leveraging LLVM-related tech (GlobalISel, MIR, TableGen, LLVM IR) and CUDA/OpenGL/Vulkan context. Eligible for equity; base pay discussed with location.

Qualifications

  • B.S. in CS/Engineering or equivalent experience.
  • 4+ years of compiler code generation experience.
  • Excellent hands-on C++ programming skills.
  • Strong software engineering principles and maintainability.
  • Good communication and documentation skills.

Responsibilities

  • Understand, modify, and improve a NVIDIA GPU compiler backend in C++.
  • Design and develop new compiler passes and optimizations.
  • Collaborate with global compiler, hardware and application teams.
  • Contribute to deep-learning compiler technology spanning architecture and MIR.

Skills

C++ programming
Compiler backend design
Software engineering
Communication skills
Documentation

Education

B.S. in Computer Science or Engineering

Tools

LLVM
GlobalISel
TableGen
LLVM IR
Machine IR (MIR)

Job description

We are searching for a Backend Compiler Engineer for an exciting and fun role in our GPU Software organization. Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This team is comprised of worldwide leading compiler engineering experts who provide leading edge performance and capabilities for NVIDIA's current and future complex parallel SIMT architectures.

What you will be doing:
  • Understand, modify, and improve an NVIDIA proprietary GPU compiler backend written in C++
  • Design and develop new compiler passes and optimizations to produce best-in-class, robust, supportable compiler and tools
  • Work with global compiler, hardware and application teams to oversee improvements and problem resolutions
  • Be part of a team that is at the center of deep-learning compiler technology spanning architecture design and support through functional languages
What we need to see:
  • B.S. or degree in Computer Science/Engineering or equivalent experience
  • 4+ years of compiler code generation experience
  • Excellent hands-on C++ programming skills
  • Strong background in software engineering principles with a focus on crafting robust and maintainable solutions to challenging problems
  • Good communication and documentation skills and self-motivated
Ways to stand out from the crowd:
  • M.S./PhD. with significant compiler related project or thesis work preferred
  • Background in LLVM code generation including instruction scheduling, software pipelining, register allocation, GlobalISel, TableGen, LLVM IR, and Machine IR (MIR)
  • Experience in developing CUDA, DirectX, OpenGL/Vulkan applications

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 152,000 USD - 241,500 USD.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until October 19, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

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