Senior FX Artist - Temp (SFD / Cinematics)

BLIZZARD ENTERTAINMENT, INC

United States

Híbrido

USD 110 000 - 160 000

Tempo integral

Há 4 dias
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Resumo da oferta

Blizzard Entertainment, Inc. is seeking a Senior FX Artist to join the SFD/Cinematics team in Irvine, CA on a roughly 4-month temp basis.

The role requires strong Houdini experience, extensive FX work including smoke, fire, water, and magical effects, and collaboration across modeling, animation, and game teams. The ideal candidate will bring node-based compositing skills and real-time VFX experience in Unreal or Unity, with a creative eye for epic visuals.

Qualificações

  • 8+ years in Gaming/Animation/VFX producing feature-film quality effects in Houdini.
  • Experience with particle systems, fluid dynamics, rigid body dynamics, and procedural systems.
  • Familiar with pipelines and problem solving in a fast-paced game/film environment.

Responsabilidades

  • Collaborate with modelers, animators, texture artists, lighters, and game teams to ensure FX are delivered to a high standard.
  • Create simulations for smoke, fire, water and other natural phenomena.
  • Design and implement abstract magical and technological effects with strong artistic sense.
  • Perform basic compositing for FX slap-comps for supervision review.
  • Utilize node-based compositing and real-time game engine tools (Unreal/Unity) to achieve effects.

Conhecimentos

Houdini
Particle systems
Procedural tools
Real-time VFX
Collaboration

Ferramentas

Nuke
Unreal Engine
USD FX
PDG

Descrição da oferta de emprego

Team Name: Cinematics

Job Title: Senior FX Artist - Temp (SFD / Cinematics)

Requisition ID: R028291

Job Description: Blizzard Entertainment is looking for a talented Senior FX Artist to assist our Story and Franchise Development (SFD) team in creating the next generation of our award-winning cinematics.

Responsibilities

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • You will work in partnership with modelers, animators, texture artists, lighters, compositors, and the various games teams to ensure FX are delivered to the highest standard.
  • You have experience creating simulations and systems that mimic real life phenomena such as smoke, fire, and water.
  • You'll also need to have strong art skills to help design and implement abstract magical and technological effects.
  • Basic compositing skills will be required for FX slap-comps for review by the supervision team.
  • Lastly, your strong background with procedural tools, methodologies and game engines are a plus.

This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, CA. However, we understand each person's circumstances may be unique and will work with you to explore other possible options, including remote work arrangements.

This is roughly a 4-month temporary position starting mid-December or mid-January.

Minimum Requirements
Experience
  • 8+ years' experience working in a professional Gaming/Animation/VFX company producing feature film quality effects in Houdini
  • Extensive experience with particle systems, fluid dynamics, rigid body dynamics, and procedural systems
Knowledge & Skills
  • A good understanding of physical dynamics and natural phenomena as demonstrated by your portfolio
  • Familiar with feature film level pipelines and their respective issues
  • Proven track record creating effects such as smoke, fire, clouds, water, steam, explosions, magic, etc.
  • A trained creative eye that is able to participate in conceptual and practical discussions about what is needed to achieve an effect - and what is important to communicate with it
  • Experience with node-based compositing software such as Nuke
  • Experience with real-time VFX within a modern Game Engine (ex: Unreal, and Unity)
  • Experience using PDG to execute caching and rendering processes
  • Experience / familiar with USD FX deliverables
Key Attributes
  • Able to problem solve both technically and creatively in a collaborative environment with directors / art directors
  • Able to stay current with the latest tools, technologies, and techniques
Extra Points
  • Experience with VEX
  • Experience with C++ or Python
  • Working Knowledge of Houdini's Solaris lighting context (LOPS) and Karma, Mantra, RenderMan or Redshift renderers
  • Shipped a AAA game title
Your Platform

Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. ( www.blizzard.com ), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android.

Our World

Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered!

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups t

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