Senior Design Engineer

Minerva

New York (NY)

On-site

USD 237,000 - 265,000

Full time

4 days ago
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Benefits offered by this job

Equity
Medical, dental and vision
Unlimited PTO
Monthly fitness stipend
Annual company offsite

Job summary

Minerva in New York City is seeking a senior Design Engineer to own the product experience from concept to shipped software. You will design in code, craft data-heavy surfaces for marketers, and ensure outputs are trustworthy and actionable.

You will own the design system, ship major surfaces within the first months, and be accountable for the user experience after launch. Location in NYC or willingness to relocate is expected.

Qualifications

  • Your work shows taste and the ability to make complex data usable.
  • You defend design decisions with strong reasoning.
  • You've designed and shipped production interfaces yourself.
  • You push for the right decision through collaborative debate.

Responsibilities

  • Make complex data legible by building marketer-facing surfaces.
  • Turn agent output into clear, trusted decisions for users.
  • Design in code and prototype motion, flows and agent work.
  • Decide when animations are appropriate and when components are primitive.
  • Own and maintain the design system so surfaces feel like one product.
  • Own it after launch with accountability for the user experience.

Skills

Taste
Defensible opinions
Shipped work
Decision advocacy

Job description

ABOUT MINERVA

Minerva builds AI for marketing leaders. We work together with marketers to automate and accelerate their workflows with AI agents. Our agents augment the end-to-end workflow of the marketer by automating analysis, campaign planning, activation, measurement and reporting.

Customers like the NBA, Ramp, Wander, Hard Rock Stadium Group and Luxury Presence use Minerva to develop a better understanding of their customers and introduce AI specifically built to understand the customer into their commercial organizations. Our campaigns outperform other tools because we built the entire stack: from identity to enrichment to data integration as well as agents to action and report on the analysis.

We've raised $20M from The General Partnership, 8VC, Lingotto, NBA Investments, Topology Ventures, Future Positive, Background Capital and many others. Our team brings together operators and investors from Citadel, Dentsu, Bridgewater, Meta Superintelligence, Growthloop, Amazon and Lazard, alongside engineers and researchers from Berkeley, MIT, Stanford and Cambridge.

DESIGN ENGINEERING AT MINERVA
  • We build in TypeScript, React, TanStack Start, Base UI and Tailwind. We use Motion where movement earns its place.

  • Design happens in code first. Figma or Paper comes out when a sketch is faster.

  • Our users are marketers and the CMOs they report to. They work with consumer data at a scale most interfaces never have to carry.

THE ROLE

An agent can build a segment in minutes. A marketer still has to understand it, trust it and put budget behind it. Getting them there is an interface problem, and it's this job.

Minerva's agents handle a marketing team's most data-heavy work. What reaches the customer is a screen. That screen has to make complex data feel simple. It also has to make the output trustworthy, and good enough to use, so that it leads to a result.

A design engineer here doesn't sit between design and engineering. You own the quality of the product experience from concept to shipped software, and you use code as the design medium. The distinction is ownership, not skill overlap.

This is a senior individual contributor seat on the product engineering team.

WHAT YOU'LL DO
  • Make complex data legible. Design and build the surfaces where marketers work with data on hundreds of millions of consumers. Understanding an audience should take seconds, not a data team.

  • Turn agent output into a decision. Decide how segments, models and measurement are shown and explained, so a marketer trusts them, enjoys using them and puts them in market.

  • Design in code. Prototype what a static mock can't express, like motion, keyboard flows and work an agent is still doing. Take the strongest version to production yourself.

  • Make the cost call. Decide when an animation earns its place, and when a component is a one-off versus a primitive the team builds on.

  • Own the design system. Build and maintain the components and patterns product engineering ships with, so every surface feels like the same product.

  • Own it after launch. You're accountable for how a surface feels in a customer's hands, not how it looked in review.

WHAT YOU HAVE
  • Taste. This is the hardest one to write a bullet for, so we'll just say it: your work shows it. Sometimes it's restraint. Sometimes it's making dull data fun, getting clarity out of a user, or showing what a product does without giving away how.

  • Opinions you can defend. Your reasons come from first principles that matter to the person using the product, not from a model's suggestion.

  • Shipped work. You've designed and shipped production interfaces yourself. We don't care about titles or years. We care what you've built.

  • You fight for decisions, with others. You argue a call through with people who care as much as you do, and you let the better argument win.

  • Located in or willing to relocate to New York City.

WHAT SUCCESS LOOKS LIKE
  • First 90 days: you've shipped your first major product surface end to end, and it's yours.

  • First 6 months: you've shipped and own several of the bigger product surfaces, and the design system is what product engineering builds with by default.

  • There's no single number. The measure is the surfaces you own and how they hold up in customers' hands.

COMPENSATION

$237,000–$265,000 base salary, depending on experience. Meaningful equity. Medical, dental and vision.

WHERE WE WORK

We work in person from our office at 300 Kent Avenue in Williamsburg, Brooklyn.

BENEFITS

Every full-time role includes equity; medical, dental and vision coverage; unlimited PTO; a monthly fitness stipend; and an annual company offsite. We'd rather pay people well than buy perks nobody uses.

PAY TRANSPARENCY

The salary range in this posting is our good-faith range for the role in New York City at the time of posting. Where an offer lands depends on the level and experience we see in the interview process.

WORK AUTHORIZATION

You'll need to be authorized to work in the United States. We consider visa sponsorship case by case, so tell us on the application if you'll need it.

EQUAL OPPORTUNITY

Minerva is an equal opportunity employer. We make hiring decisions without regard to race, color, religion, creed, sex, pregnancy, sexual orientation, gender identity or expression, national origin, citizenship status, age, disability, marital status, veteran status or any other characteristic protected by federal, New York State or New York City law.

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