Senior Animator - Unpublished R&D Product

Riot Games

Los Angeles (CA)

On-site

USD 90,000 - 150,000

Full time

14 days+
Application generator

Stand out for this role — generate a tailored resume and cover letter in about a minute.

Get past ATS filters

Benefits offered by this job

Open PTO policy
Medical, dental, life insurance
Parental leave

Job summary

Riot Games is seeking a Senior Gameplay Animator to drive the animation feel for an upcoming MMO. You will own locomotion and creature animation from ideation through implementation, collaborating with designers, engineers, and artists to define motion, timing, and personality in the game engine.

You will shape gameplay feel and ensure responsiveness, while contributing to best practices and maintaining high quality across the project.

Qualifications

  • 5+ years of professional experience creating gameplay animation for shipped games.
  • Strong portfolio demonstrating responsive, stylized gameplay animation, including action character and creature animation.
  • Experience creating gameplay animation for both humanoid characters and creatures.
  • Experience implementing gameplay animation in game engines (i.e. Unreal, Unity, etc)
  • Strong understanding of animation principles, body mechanics, timing, weight, and appealing stylized motion.
  • Strong communication skills and experience collaborating with designers, engineers, technical artists, and fellow animators.

Responsibilities

  • Create high-quality gameplay animation for playable characters, creatures, and others with a focus on locomotion and creature behavior.
  • Create responsive, stylized animation that delivers satisfying gameplay and memorable character performances.
  • Implement, iterate, and polish gameplay animation in the game engine
  • Work within state machines and gameplay systems to support responsive gameplay and reliable animation behavior.
  • Partner with designers to prototype and iterate on gameplay animation, using playtesting and feedback to improve responsiveness, readability, and feel.
  • Collaborate with technical artists and engineers to improve animation workflows and runtime behavior.
  • Investigate and research emergent game animation technologies
  • Collaborate with character artists to ensure animation supports the visual direction and personality of characters and creatures.
  • Help establish animation standards and maintain a high quality bar across gameplay animation.

Skills

Gameplay animation
Animation principles
Team collaboration
Unreal/Unity
Portfolio

Tools

Unreal Engine
Unity
Motion Matching
Animation Blueprints
Sequencer

Job description

As a member of the Animation team, you bring champions to life through classic animation principles and body mechanics. You will create high quality animations for a diverse and rapidly growing universe, including bipeds, quadrupeds, and creatures. A great reel will showcase a variety of walk cycles, a diverse selection of game-related animation, and a strong foundation in the principles of animation, including weight, anticipation, and impact. Also working to expand our current content pipeline, you will collaborate with designers and artists to develop new features and technologies. Your craft expertise will breathe life into iconic and beloved characters for players.

As a Senior Gameplay Animator on our unpublished MMO project, you'll create the animation that defines the gameplay feel, locomotion, and creatures in our upcoming MMO. You'll craft stylized, responsive gameplay animation that brings characters and creatures to life while supporting satisfying gameplay. Working closely with designers, technical artists, engineers, and character artists, you'll own animation from ideation through implementation. You'll create memorable animation, define the feel of player locomotion, bring personality to characters in-game, and implement your work directly in the game engine. As a senior member of the team, you'll help define the visual identity of gameplay animation, contribute to animation best practices, and maintain a high quality bar across the project.

Responsibilities:
  • Create high-quality gameplay animation for playable characters, creatures, and others with a focus on locomotion and creature behavior.
  • Create responsive, stylized animation that delivers satisfying gameplay and memorable character performances.
  • Implement, iterate, and polish gameplay animation in the game engine
  • Work within state machines and gameplay systems to support responsive gameplay and reliable animation behavior.
  • Partner with designers to prototype and iterate on gameplay animation, using playtesting and feedback to improve responsiveness, readability, and feel.
  • Collaborate with technical artists and engineers to improve animation workflows and runtime behavior.
  • Investigate and research emergent game animation technologies
  • Collaborate with character artists to ensure animation supports the visual direction and personality of characters and creatures.
  • Help establish animation standards and maintain a high quality bar across gameplay animation.
Required Qualifications:
  • 5+ years of professional experience creating gameplay animation for shipped games.
  • Strong portfolio demonstrating responsive, stylized gameplay animation, including action character and creature animation.
  • Experience creating gameplay animation for both humanoid characters and creatures.
  • Experience implementing gameplay animation in game engines (i.e. Unreal, Unity, etc)
  • Strong understanding of animation principles, body mechanics, timing, weight, and appealing stylized motion.
  • Strong communication skills and experience collaborating with designers, engineers, technical artists, and fellow animators.
Desired Qualifications:
  • Experience with Unreal Control Rig
  • Experience maintaining and editing Animation Blueprints and animation state machines.
  • Experience working with Motion Matching systems.
  • Experience with gameplay animation features such as Motion Warping, runtime IK, or procedural animation.
  • Experience creating cinematic or narrative animation using Unreal Sequencer or similar tools.
  • Experience developing multiplayer games and/or open world games.

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.

It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Principal Software Engineer, Rendering - Unpublished R&D Product
Principal Software Engineer, Rendering - Unpublished R&D Product

Riot Games • Los Angeles (CA)

On-site
USD 180,000 - 240,000
Medical insurance
Dental insurance
Life insurance
+4
Principal Software Engineer, Gameplay - Unpublished R&D Product
Principal Software Engineer, Gameplay - Unpublished R&D Product

Socket.dev • Los Angeles (CA)

On-site
USD 180,000 - 240,000
Medical, dental and life insurance
Parental leave
401k with company match
+1
Sr. Manager, Game Production (Production Lead) - Unpublished R&D Product
Sr. Manager, Game Production (Production Lead) - Unpublished R&D Product

Riot Games • Los Angeles (CA)

On-site
USD 180,000 - 240,000
Medical Insurance
Dental Insurance
401k with company match
Principal Concept Artist, Environment - League of Legends
Principal Concept Artist, Environment - League of Legends

Riot Games • Los Angeles (CA)

On-site
USD 150,000 - 210,000
Medical insurance
Dental insurance
Life insurance
+3
VFX Artist II - Unpublished R&D Product
VFX Artist II - Unpublished R&D Product

Riot Games • Los Angeles (CA)

On-site
USD 70,000 - 90,000
Open paid time off policy
Flexible work schedules
Medical, dental, and life insurance
+2
Principal 3D Character Artist - Unpublished R&D Product
Principal 3D Character Artist - Unpublished R&D Product

Riot Games • Los Angeles (CA)

On-site
USD 120,000 - 180,000
Paid time off policy
Medical, dental, and life insurance
Parental leave
+1
Principal Software Engineer, Gameplay - Unpublished R&D Product
Principal Software Engineer, Gameplay - Unpublished R&D Product

Riot Games • Los Angeles (CA)

On-site
USD 229,000 - 320,000
Medical Insurance
Dental Insurance
Life Insurance
+2
Principal Software Engineer, Game - Unpublished R&D Product
Principal Software Engineer, Game - Unpublished R&D Product

Riot Games • Los Angeles (CA)

On-site
USD 229,000 - 320,000
Medical insurance
Dental insurance
Life insurance
+3
Principal Technical Producer, Account Management - Central Technology
Principal Technical Producer, Account Management - Central Technology

United States Digital Space LLC • Los Angeles (CA)

On-site
USD 170,000 - 210,000
Medical, dental, and life insurance
401k with company match
Open paid time off policy
+1
Principal Content Producer, Riftbound Publishing
Principal Content Producer, Riftbound Publishing

Riot Games • Los Angeles (CA)

On-site
USD 180,000 - 260,000
Open paid time off
Flexible work schedules
Medical, dental, and life insurance
+2