Robotics Hardware Engineer — Prototyping (Robotic Arm Applications)

Girder AI

San Francisco (CA)

On-site

USD 70,000 - 300,000

Full time

14 days+

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Job summary

Girder AI in San Francisco is seeking a hands-on hardware engineer to own the physical side of robot-arm prototypes, designing and building end-of-arm tooling, integrating arms with sensors and compute, and standing up work cells. You’ll work shoulder-to-shoulder with the software and learning teams to close the loop between hardware design and manipulation performance.

This is a hands-on role: you’ll spend most of your time at the bench and in the cell, prototyping with 3D printing, machining,

Qualifications

  • 3+ years of hands-on hardware engineering experience with robotic manipulators or electromechanical systems.
  • Proficiency in mechanical CAD and rapid fabrication.
  • Experience designing or integrating end-effectors and fixtures.
  • Practical electrical skills: harness design, wiring, troubleshooting circuits.
  • Experience integrating cameras and compute with robot controllers.
  • Ability to prototype, iterate quickly, and own problems end-to-end.
  • Strong ownership: identify issues, fix them, and share learnings.

Responsibilities

  • Design, fabricate, and iterate end-of-arm tooling and fixtures.
  • Integrate robotic arms with sensors, cameras, and compute systems.
  • Mount and calibrate sensors; develop hand-eye calibration workflows.
  • Route cabling, harnesses, and safety interlocks for reliability.
  • Build complete work cells and enable rapid test setups.
  • Prototype with 3D printing, machining, and off-the-shelf parts.
  • Run experiments, collect data, and drive root-cause fixes.
  • Manage prototype BOM and coordinate with vendors.
  • Document designs and procedures for fast rebuilds.

Skills

Hands-on hardware
CAD proficiency
Ownership & problem solving
Prototyping & testing

Tools

SolidWorks
Fusion 360
Onshape
Jetson
ROS 2

Job description

The Role

You’ll own the physical side of getting robot-arm prototypes working in the real world. That means designing and building end-of-arm tooling, integrating arms with sensors and compute, standing up work cells, and debugging everything from a loose crimp to a miscalibrated wrist camera. You’ll work shoulder-to-shoulder with the software and learning teams to close the loop between hardware design and manipulation performance. This is a hands-on role: you’ll spend most of your time at the bench and in the cell, not in meetings.

What You’ll Do
  • Design, fabricate, and iterate end-of-arm tooling: grippers, custom fingers, quick-change tool interfaces, and task-specific fixtures (CAD through fabrication)
  • Integrate and bring up robotic arms (e.g., UR, Franka, Fanuc, ABB, Kinova) — mounting, power, E-stop and safety wiring, network setup, and payload configuration
  • Mount and calibrate sensors on and around the arm: wrist and overhead cameras, force/torque sensors, tactile sensors; own hand-eye calibration workflows with the software team
  • Design and route arm-mounted cabling and pneumatics with proper dress packs and strain relief so harnesses survive millions of cycles
  • Build complete work cells: arm pedestals, tables, part presentation fixtures, lighting, and safety guarding/interlocks
  • Rapidly prototype with 3D printing, machining, and off-the-shelf components — choosing the fastest path to a testable setup
  • Run experiments and data-collection sessions (including teleoperation rigs and demonstration capture), instrument failures, and drive root-cause fixes
  • Manage the prototype BOM, source components, and work with machine shops and vendors
  • Document designs, cell configurations, and assembly/calibration procedures so every rebuild is faster than the last
What We’re Looking For
  • 3+ years of hands‑on hardware engineering experience with robotic manipulators, automation cells, or comparable electromechanical systems (strong recent grads with serious manipulation project portfolios also considered)
  • Proficiency in mechanical CAD (SolidWorks, Fusion 360, or Onshape) and design for rapid fabrication
  • Experience designing or integrating end-effectors — mechanical grippers, suction, or compliant/soft tooling — and the fixtures around them
  • Practical electrical skills: harness design, crimping, soldering, reading schematics, wiring E-stops and safety circuits, debugging with a multimeter and scope
  • Experience integrating cameras and compute (e.g., NVIDIA Jetson, industrial PCs) with robot controllers
  • Comfort with the messiness of prototyping — improvising fixes mid-experiment, working around missing parts, iterating quickly
  • Strong ownership: you see a problem, you fix it, and you tell people what you learned
Nice to Have
  • Hands‑on time with collaborative arms (UR, Franka, Kinova) and their controller/SDK ecosystems
  • Familiarity with ROS 2, MoveIt, or Python scripting for arm control, test automation, and data capture
  • Experience with force/torque sensing, compliance/impedance‑controlled applications, or tactile sensing
  • Machine vision integration experience: camera selection, lensing, lighting, and calibration
  • Knowledge of robot cell safety standards (ISO 10218 / ISO/TS 15066) and risk assessment
  • Experience building teleoperation or demonstration‑collection rigs for robot learning
  • Pneumatics and vacuum system design; machining or welding skills
  • Experience moving from one‑off prototype toward low‑volume production (DFM, vendor management)

$70K/yr – $300K/yr

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