Robotics Engineer

OpenMind

Sacramento (CA)

On-site

USD 120,000 - 160,000

Full time

5 days ago
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Job summary

OpenMind is seeking an engineer to own core autonomy capabilities across perception, SLAM, navigation, and manipulation, with the goal of deploying software on physical robots in customer environments.

You will bring up new hardware platforms from unboxing to deployment-ready, and work on robust, real-time perception pipelines on embedded platforms like NVIDIA Jetson. This role emphasizes hands-on, field-ready robotics software.

Qualifications

  • Experience building software for physical robots across perception, SLAM, navigation and manipulation.
  • Proficient in Python, Go, or C++ with strong engineering fundamentals.
  • Hands-on depth in at least two: SLAM, motion planning, perception, manipulation, sensor calibration.
  • Experience with ROS2 and embedded compute platforms.
  • Shipped software on real hardware outside a lab.

Responsibilities

  • Develop and harden core autonomy: 3D SLAM and navigation, localization, dynamic obstacle handling, and multi-floor traversal
  • Bring up new robot platforms: sensor integration, calibration, firmware interfaces, and SDK integration across vendors
  • Build shared fleet capabilities such as common memory and map sharing so that mapping one robot means mapping the fleet
  • Work on real-time performance: perception latency, compute budgeting on embedded platforms (NVIDIA Jetson and Thor), and sensor pipelines
  • Support deployments by making the software robust to the messiness of real environments: slopes, crowds, poor lighting, and unreliable networks

Skills

Python
Go
C++
ROS2
SLAM
motion planning
perception
manipulation
sensor calibration

Tools

NVIDIA Jetson

Job description

The Role

You will make robots work. OpenMind supports multiple platforms today, from quadrupeds to full-size humanoids, and now our own robots are here. You will own core autonomy capabilities across perception, SLAM, navigation, and manipulation, and you will bring up new hardware platforms from unboxing to deployment-ready. This is a role for an engineer who wants their code running on physical robots in customer environments, not in a simulator queue.

What You Will Do
  • Develop and harden core autonomy: 3D SLAM and navigation, localization, dynamic obstacle handling, and multi-floor traversal
  • Bring up new robot platforms: sensor integration, calibration, firmware interfaces, and SDK integration across vendors
  • Build shared fleet capabilities such as common memory and map sharing so that mapping one robot means mapping the fleet
  • Work on real-time performance: perception latency, compute budgeting on embedded platforms (NVIDIA Jetson and Thor), and sensor pipelines
  • Support deployments by making the software robust to the messiness of real environments: slopes, crowds, poor lighting, and unreliable networks
What We Look For
  • Experience building software for physical robots, with strong engineering fundamentals in languages such as Python, Go, and/or C++
  • Hands-on depth in at least two of: SLAM, motion planning, perception, manipulation, sensor calibration
  • Experience with ROS2 and embedded compute platforms
  • Comfort owning problems across the stack, from driver-level issues to high-level behavior
  • Shipped software running on real hardware outside a lab
Nice to Have
  • Experience with humanoids, quadrupeds, or other form factors such as wheeled robots
  • Experience building on top of pretrained vision-language-action foundation models and adapting them to new embodiments and tasks
  • Experience applying reinforcement learning to robot control problems such as locomotion, whole-body control, or manipulation, using frameworks like Isaac Lab or MJLab
  • Familiarity with NVIDIA Isaac, GMSL camera pipelines, or real-time middleware
  • Contributions to open-source robotics software
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