RL Systems Engineer: Scalable GPU Training & Inference

Collision AI

San Francisco (CA)

On-site

USD 180,000 - 240,000

Full time

6 days ago
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Job summary

Collision AI is building models and agents for cyber defense. You’ll develop infrastructure that trains them through reinforcement learning on multi-GPU clusters.

The role blends systems engineering with practical RL, ensuring training correctness while improving performance at scale. You will collaborate with researchers to diagnose issues across trainer and inference workloads, implement robust debugging workflows, and contribute to reproducible experimentation during long-running training

Qualifications

  • Strong Python and PyTorch skills.
  • Experience building distributed training or inference infrastructure.
  • Practical understanding of RL in LLM contexts.
  • Experience profiling GPU workloads and resolving ML system issues.
  • Ability to investigate problems across research and infrastructure code.

Responsibilities

  • Coordinate trainers, rollout workers, environment execution, and reward computation across GPU clusters.
  • Improve distributed training with FSDP, tensor/pipeline parallelism, and NCCL.
  • Develop monitoring and diagnostics for stale weights and drift during long runs.

Skills

Python
PyTorch
Distributed training
Reinforcement learning infrastructure
GPU profiling
Asynchronous/off-policy training
SGLang
vLLM
NCCL
CUDA/Triton

Tools

SGLang
vLLM
NCCL
CUDA
Triton

Job description

Collision AI is building models and agents for cyber defense. You’ll develop infrastructure that trains them through reinforcement learning on multi-GPU clusters.

The role blends systems engineering with practical RL, ensuring training correctness while improving performance at scale. You will collaborate with researchers to diagnose issues across trainer and inference workloads, implement robust debugging workflows, and contribute to reproducible experimentation during long-running training

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