RL Infra Engineer for Immersive UE5 Titles

Hoyoverse

Los Angeles (CA)

Hybrid

USD 200,000 - 300,000

Full time

14 days+

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Benefits offered by this job

Healthcare (employer-paid)
Paid time off
401K / RRSP plan
Life and disability insurance
Team-building activities
Flexible working hours

Job summary

HoYoverse seeks an experienced ML/game-tech engineer in Los Angeles to build and own the reinforcement learning infrastructure for UE5 projects. This hands-on, hybrid role sits between ML research and game/engine engineering.

You will collaborate with gameplay teams to prototype, optimize, and productionize RL pipelines, and drive the technical roadmap for scalable, reliable runtime inference inside live game environments.

Qualifications

  • 8+ years of professional experience in software engineering, machine learning, or related roles.
  • Strong proficiency with Python and C++.
  • Experience with game development workflows, debugging, profiling, and version control.
  • Solid understanding of deep neural networks and reinforcement learning concepts.
  • Experience with deep-learning frameworks such as PyTorch, TensorFlow.
  • Experience with distributed ML systems on cloud infrastructure.
  • Experience deploying and optimizing ML applications in production environments.

Responsibilities

  • Build and own the infrastructure foundation of our RL framework for UE5 projects.
  • Collaborate with gameplay engineers to prototype, optimize, and productionize RL pipelines.
  • Take ownership of the RL infra technical roadmap, driving reliability and scalability.
  • Deploy and operate learning agents in live or simulated UE-based environments.

Skills

Python
C++
Game development workflows
Deep learning
Reinforcement learning
Distributed ML
Production ML

Education

MS degree
PhD degree

Tools

Unreal Engine
TensorFlow
PyTorch

Job description

HoYoverse seeks an experienced ML/game-tech engineer in Los Angeles to build and own the reinforcement learning infrastructure for UE5 projects. This hands-on, hybrid role sits between ML research and game/engine engineering.

You will collaborate with gameplay teams to prototype, optimize, and productionize RL pipelines, and drive the technical roadmap for scalable, reliable runtime inference inside live game environments.

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