Rigger

Delphiventures

United States

On-site

USD 60,000 - 80,000

Full time

14 days+

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Job summary

Delphiventures is looking for a rigger to create stable and user-friendly rigs for RTS games. This role involves collaborating with the animation team and adhering to technical requirements to ensure optimal rig functionality.

The ideal candidate will have rigging experience in Autodesk Maya, strong problem-solving skills, and the ability to work both collaboratively and independently. Strong communication skills are also essential to ensure effective feedback and implementation.

Qualifications

  • Understanding of hierarchical setup necessary for gameplay and exporting/importing to game engines.
  • Rigging experience in Autodesk Maya required.
  • Displayed knowledge of poly-flow, deformation, weight painting skills.

Responsibilities

  • Collaborate with Lead Animator, Riggers, Animators, and Tech Department.
  • Adhere to animation specifications for functionality and performance requirements.
  • Take and implement feedback to ensure rig functionality meets animation needs.

Skills

Rigging experience in Autodesk Maya
Understanding of hierarchical setup for gameplay
Knowledge of poly-flow and deformation
Strong communication skills
Creative Problem Solving
Ability to work collaboratively and independently

Job description

Role: Rig low to high density assets per specifications for each unit. Create stable, clean, and easy to use rigs for animators that adhere to the technical requirements/restrictions of Real Time Strategy (RTS) games.

Responsibilities
  • Collaborate with Lead Animator, Riggers, Animators and Tech Department throughout the process;
  • Use systems to organize, track and structure Rigging workflow;
  • Adhere to animation specifications for functionality, RTS structure for UE4, and performance requirements for gameplay;
  • Connect blend shapes, research, and use applicable techniques for the best results, utilize tools/plugins to streamline weight painting;
  • Take and implement feedback from Lead Animator and Animation department to ensure rig functionality meets animation needs;
  • Report any areas of concern within the model (non-manifold geo, Tri’s, Ngons) and/or any other areas of concern to Lead Animator.
Qualifications
  • Understanding of the different hierarchal setup necessary for gameplay and exporting/importing to game engines;
  • Rigging experience in Autodesk Maya;
  • Create rigs using clean workflow and hierarchies;
  • Adhere to clean and consistent naming conventions within Maya rigging scenes as specified by Lead Rigger and Lead Animator;
  • Displayed knowledge of poly-flow, deformation, weight painting skills;
  • Creative Problem Solving;
  • Eager and willing to learn;
  • Proactive approach to rigging; looks for new/different techniques and approaches to restrictions/problems;
  • Works well collaboratively and independently;
  • Strong communication skills.
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