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Vizcom, a design-technology company in San Francisco, seeks a Research Engineer, Post-Training to build models that learn from designer judgment and translate sketches into production-ready concepts. This role sits between research and product, shipping models to designers and informing product direction.
You will partner with the current post-training stack engineer, define the roadmap, and advance methods such as supervised fine-tuning, reward modeling, and reinforcement learning.
San Francisco, CA - In Person - Full-Time
Applying to this role will also allow us to consider you for other research opportunities at Vizcom. We believe the best roles are shaped around exceptional people, not just job descriptions.
Vizcom is where design teams at companies like Nike, GM, New Balance, and Hasbro bring ideas from sketch to product. Designers use Vizcom to sketch, render, explore color and materials, work in 3D, and prepare concepts for production.
The render itself was never the point. The point is the physical thing that comes after it. We call this pencil to product .
Vizcom is a Series B company with more than $52M raised from investors including Radical Ventures, Index Ventures, and Nat Friedman.
Five years of professional designers working this way has created something difficult to reproduce in a traditional research environment: millions of moments where a trained designer, in the middle of real work, decided what should survive into a product that ultimately has to become real.
Those decisions create a uniquely interesting research problem. A designer's preference among several candidates can reflect the generator's style, where they are in the design process, what they are trying to make, and the professional judgment they bring to the decision. Existing approaches don't cleanly separate those signals.
Understanding that judgment - and learning how to model it - is the challenge this role will help solve.
As a Research Engineer, Post-Training , you'll build models that help us understand and learn from the judgment that carries a design from pencil to product.
You’ll work closely with the engineer who built our current post-training stack and contribute to a growing body of research documenting the approaches we've tested, what we learn, and where we've found meaningful signal.
This role sits directly between research and product. The models you train will ship to working designers, and what we learn through research will influence what the product captures next.
If your primary goal is research that ends with publication, this may not be the right environment. If you're excited by the idea of a reward model influencing what professional designers see in the product, it probably is.
We also believe the strongest results won't come from clever objectives alone. They'll come from excellent engineering: correct training code, rigorous evaluations, reliable pipelines, and experiments we can trust.
This is a charter, not a week-one checklist. We don't expect one person to tackle everything at once. Part of the role is helping determine what matters most and in what sequence.