Product Designer for Artist-Focused Apps

Untitled

New York (NY)

On-site

USD 90,000 - 150,000

Full time

15 hours ago
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Benefits offered by this job

Competitive equity package
Free lunch in the office
Flexible days in office
Regular team off-sites
Health, dental, and vision insurance

Job summary

Untitled is seeking a designer to craft pixel-perfect features across iOS, macOS, web, and Android, taking ideas from concept to launch while driving product quality from polish to architecture.

You will prototype to set direction, guide implementation, and explore wild ideas, while running scrappy research with artists in our studio downstairs and improving our design system for craft.

Qualifications

  • 4+ years designing consumer or prosumer products
  • Portfolio with strong interaction design, high craft, and original thinking
  • You can articulate why you made every decision in your portfolio. what you chose not to do is as interesting as what you shipped
  • Fluency in Figma, Origami, or AI prototyping tools
  • Curiosity about the product, the artists, and the long-term direction, not just the surface of the role
  • Comfort with ambiguity. this is a small team without a lot of process
  • Openness to critique. skill in giving it
  • Clear written and verbal communication
  • Experience designing music, audio, or editing tools
  • Experience at early stage startups or small teams
  • Background in brand, motion, or visual design
  • Love for music

Responsibilities

  • Design pixel-perfect features from concept to launch across iOS, macOS, web, and Android
  • Drive product quality across the app, from small UI polish to big structural rethinks
  • Prototype to set direction, guide implementation, and explore wild ideas
  • Run scrappy research with artists, often in our studio downstairs
  • Improve our design system, processes, and bar for craft
  • Work directly with Dan and José on strategy, roadmap, brand, and marketing

Job description

Untitled is seeking a designer to craft pixel-perfect features across iOS, macOS, web, and Android, taking ideas from concept to launch while driving product quality from polish to architecture.

You will prototype to set direction, guide implementation, and explore wild ideas, while running scrappy research with artists in our studio downstairs and improving our design system for craft.

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