Product Designer

Pocket Worlds

San Francisco (CA)

On-site

USD 120,000 - 180,000

Full time

4 days ago
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Job summary

Pocket Worlds is redefining how conversations are captured and reused. We are looking for a designer who can take ideas from rough sketches to a working prototype and into production in days, not quarters.

You will own every customer touchpoint: the mobile app, the desktop app, the web app, the website, and the device itself—melding hardware and software into a single product. You'll work directly with Akshay, our CEO who is a designer himself, and with our founding product designer.

Job description

Every conversation that matters happens in person: the investor pitch, the doctor's diagnosis, the client deal, the standup. And almost all of it gets lost.

Pocket fixes that. It's a tiny device with three mics and one button. Press it, talk, and by the time you're done there's a transcript, a summary, and your to-dos waiting on your phone. Snap it to the back of your phone and it captures both sides of a call.

People love it, and it's taking off:

  • 400,000 devices shipped

  • On track for 1 million users by the end of the year

  • 35 people, live across the US and now Europe

We're growing faster than our design can keep up with. That's where you come in.

You own everything a customer touches

Not a feature or a single flow. Everything:

  • The mobile app, where people relive every conversation seconds after it ends.

  • The desktop app, where people search their memory and get real work done.

  • The web app, so Pocket is available anywhere.

  • The website, where people fall in love with Pocket and buy one.

  • The device itself: pairing, recording, and that one button. Hardware and software that feel like a single product.

Who you'll work with

You'll work directly with Akshay, our CEO, who is a designer himself, and with our founding product designer. That means a CEO who cares about kerning as much as conversion, and a design partner who has shaped Pocket from day one. No layers, no handoffs, no design-by-committee. You'll take ideas from a rough sketch to a working prototype to production in days, not quarters.

The mission: make Pocket the most beautiful and most loved AI product in the world.

The problems are wide open

The design patterns for AI memory don't exist yet. You’ll invent them.

  • How should it feel to search everything you've ever said?

  • How does an AI earn your trust when it's listening to your real life?

  • What does a great summary look like when the model is only 95% sure?

  • How should proactive assistance show up without getting creepy

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