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Respawn Entertainment, based in Madison, Wisconsin, is seeking a Principal Technical Artist to enhance content creation workflows for the Apex Legends team. You will be responsible for collaborating with end-users to define solutions, developing and maintaining art pipelines, and providing technical support.
The ideal candidate will possess over 8 years of game development experience and a strong background in tool design and DCC programming. Join us to shape the future of gaming with innovative processes and substantial impact on game quality.
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A team where everyone makes play happen.
Respawn Entertainment, founded in 2010, focuses on creative freedom to deliver extraordinary games. We are the Academy Award‑winning studio behind Apex Legends, Titanfall, Titanfall 2, Star Wars A0Jedi: Fallen Order, Star Wars A0Jedi: Survivor, and Medal of Honor: Above and Beyond. We are a collective of creative developers who love what we do and want to share our passion with players worldwide. We are looking for a Principal Technical Artist to join the Apex Legends team to help design and deliver future-forward content creation workflows.
As a Principal Technical Artist on the project, you will work within the technical art team’s pipeline group, focusing on fielding requests for new workflows from customers and collaborating with stakeholders and engineering to design, build, test, and integrate solutions back into the wider art team for support and maintenance. The ideal candidate will be able to take on larger projects, acting as an accomplished project manager who can drive initiatives from conception to production.
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on relevant factors including education, qualifications, certifications, experience, skills, geographic location, or business needs.
Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with a new baby, medical/dental/vision insurance, life insurance, disability insurance, and a 401(k) plan for regular full-time employees. Certain roles may also be eligible for bonus and equity.
We are proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. We empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.