Principal Real-Time Physics Engine Architect

Worldscape

Redmond (WA)

On-site

USD 170,000 - 250,000

Full time

4 days ago
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Benefits offered by this job

Competitive salary and equity
Benefits package
Flexible time off
Medical, Dental, Vision
HSA options
401k plan
Life Insurance
Fast-paced environment

Job summary

Worldscape seeks an experienced Principal Game Engine Engineer to join the Platform team in Redmond, WA. You will design and optimize real-time physics systems, architect scalable physics solutions, and mentor engineers to deliver high-quality, shippable features across vehicles, environments, and simulations.

This onsite role emphasizes collaboration with data, animation, and rendering pipelines, offering an opportunity to shape outcomes in a fast-moving, innovative company.

Qualifications

  • BS/MS in Computer Science, Software Engineering, Physics, Mathematics or equivalent practical experience.
  • 10 years in real-time/game physics engineering with 2 shipped titles.
  • Expert C (modern standards) and memory profiling (VTune, PIX, Nsight, RenderDoc).
  • Experience with physics in animation, gameplay, and rendering pipelines.
  • Knowledge of rigid-body dynamics, collision detection, and solvers.
  • Strong collaboration across disciplines and teams.

Responsibilities

  • Own the physics architecture and data models across engine and simulation systems.
  • Deliver core physics features: collision detection, entity controllers, vehicle dynamics.
  • Integrate physics with animation, gameplay, and tools; build runtime hooks and tooling.
  • Profile, optimize, and budget frame time and memory; lead multi-threading/SIMD efforts.
  • Establish test suites, validation practices, and reduce edge-case instability.
  • Mentor engineers, set technical direction, and uphold coding standards and documentation.
  • Support live content and post-launch changes without destabilizing simulations.

Skills

Leadership
Mentorship
Problem solving
Communication
Innovation
Real-time physics

Education

BS/MS in CS/SE/Physics/Math

Tools

VTune
PIX
Nsight
RenderDoc
Unreal Engine
Unity DOTS/Physics
Havok
Bullet

Job description

Worldscape seeks an experienced Principal Game Engine Engineer to join the Platform team in Redmond, WA. You will design and optimize real-time physics systems, architect scalable physics solutions, and mentor engineers to deliver high-quality, shippable features across vehicles, environments, and simulations.

This onsite role emphasizes collaboration with data, animation, and rendering pipelines, offering an opportunity to shape outcomes in a fast-moving, innovative company.

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