Principal Engineer, Local AI - Agents and Systems

NVIDIA

Redmond (WA)

On-site

USD 272,000 - 431,250

Full time

14 days+

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Benefits offered by this job

Equity
Benefits

Job summary

NVIDIA seeks a Senior Engineer to lead the development of Windows-native AI agent frameworks and local runtimes on GeForce RTX GPUs, guiding autonomous agents that operate securely on consumer PCs with sandboxed execution.

You will mentor teams, collaborate with AI research and OpenClaw communities, and drive production-ready code for a privacy-focused desktop AI operating system.

Qualifications

  • 15+ years of professional software engineering experience, with at least 3+ years in Staff or Lead Architect role.
  • BS, MS, or PhD in Computer Science, Computer Engineering, or related field (or equivalent experience).
  • Deep understanding of Windows OS internals, process isolation, sandboxing technologies, and system-level security architecture.
  • Proven understanding of LLM inference pipelines (Ollama, Llama.cpp, vLLM), GPU-accelerated computing (CUDA, TensorRT), and experience running local models on consumer-grade hardware.
  • Practical experience with modern AI orchestration and agentic frameworks (OpenClaw, Hermes, LangChain) and an understanding of how multi-agent systems plan, act, and use tools.
  • Proficiency in C++ and Python.
  • Experience building virtualization, containerization, or robust sandboxing tools for Windows.

Responsibilities

  • Act as the lead engineer for developing the agent frameworks natively on Windows environments and build the roadmap for always-on, self-evolving AI assistants on GeForce RTX PCs.
  • Lead engineering efforts to optimize agent runtimes for Windows with policy-based privacy and security (filesystem access, secure inference routing, network egress).
  • Partner with internal AI research teams, driver teams, and the OpenClaw community to deliver a robust ecosystem for autonomous agents on consumer hardware.
  • Mentor engineers, establish deployment guidelines, and produce reliable, production-ready code.

Skills

C++
Python
Windows OS internals
Sandboxing
LLM inference pipelines
CUDA
TensorRT
OpenClaw
LangChain
Hermes
Multi-agent planning
Virtualization/Containerization
Production-grade code
Mentoring/leadership
Open source collaboration

Education

BS/MS/PhD in Computer Science/Computer Engineering or related field

Tools

Ollama
Llama.cpp
vLLM
CUDA
TensorRT
OpenClaw

Job description

Artificial intelligence is shifting from passive help to autonomous, always-on workflows. Our mission is to make this change seamless, efficient, and secure for millions globally. We seek a Senior Engineer to lead technical efforts in deploying advanced AI agent frameworks and local runtimes on Windows and NVIDIA GeForce RTX GPUs. You will guide development so open-source AI agents (such as Nemoclaw and OpenClaw) operate locally, safely, and efficiently on consumer PCs. By combining powerful local inference (Nemotron models) with strong privacy routers and sandboxed execution, you will help develop the foundation of the desktop AI operating system.

What You Will Be Doing
  • Act as the lead engineer for developing the agent frameworks natively on Windows environments. You will build the technical roadmap to bring always-on, self-evolving AI assistants to GeForce RTX PCs and laptops.
  • Lead the engineering efforts to optimize the agent runtimes for Windows. You will ensure that autonomous agents operate within detailed, policy-based privacy and security frameworks (e.g., handling filesystem access, secure inference routing, and network egress).
  • Partner closely with internal AI research teams, driver teams, and the open-source OpenClaw community. Ensure our consumer hardware provides an excellent ecosystem for autonomous agents.
  • Foster a collaborative engineering culture by mentoring other engineers, establishing guidelines for AI agent deployment, and writing reliable, production-ready code.
What We Need To See
  • 15 + years of relevant professional software engineering experience, with at least 3+ years in Staff, or Lead Architect role.
  • BS, MS, or PhD in Computer Science, Computer Engineering, or a related technical field (or equivalent experience).
  • Deep understanding of Windows OS internals, process isolation, sandboxing technologies, and system-level security architecture.
  • Proven understanding of LLM inference pipelines (Ollama, Llama.cpp, vLLM), GPU-accelerated computing (CUDA, TensorRT), and experience running local models on consumer-grade hardware.
  • Practical experience with modern AI orchestration and agentic frameworks (e.g., OpenClaw, Hermes, LangChain) and an understanding of how multi-agent systems plan, act, and use tools.
  • Proficiency in multiple languages, particularly C++ (for performance-critical systems/OS integration) and Python (for AI/blueprint logic).
  • Experience building virtualization, containerization, or robust sandboxing tools natively for the Windows ecosystem.

Widely considered to be one of the technology world’s most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package. As you plan your future, see what we can offer to you and your family www.nvidiabenefits.com/

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 272,000 USD - 431,250 USD.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until July 31, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

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