Principal Backend Architect – Media Platform (Hybrid SF)

King

San Francisco (CA)

Hybrid

USD 171,000 - 317,000

Full time

14 days+

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Benefits offered by this job

Health benefits
401(k) match
Paid time off
Relocation assistance

Job summary

Activision Blizzard in San Francisco, CA is seeking a Principal Software Engineer to empower the Xbox Media Engineering team to build high-scale backend systems for mobile advertising. You will translate business needs into technical requirements and establish long-term technical direction across a broad domain.

The role emphasizes architecture, reliability, and collaboration with cross-functional teams, with a hybrid work arrangement in the SF area.

Qualifications

  • BA/BS in Computer Science, or related technical field, plus 11+ years of relevant professional experience (15+ years total).
  • Significant professional software engineering experience, including substantial experience designing and operating large-scale, high-reliability distributed systems.
  • Demonstrated ability to set technical direction for a broad domain and drive that direction to outcomes — not just produce recommendations.
  • Strong depth in backend engineering: service architecture, APIs, data modeling, reliability engineering, and production operations at scale.
  • Experience making high-stakes architecture decisions with company-wide or multi-team consequences, and a track record of building the alignment needed to act on them.
  • Ability to evaluate trade-offs across scalability, reliability, cost, security, delivery velocity, and organizational adoption — and communicate those trade-offs clearly to engineers and senior leaders alike.
  • Proven experience developing senior engineers and emerging technical leaders; visible impact on the technical capability of the organizations you've worked in.
  • Strong working knowledge of the team's production environment (Go, GCP, Cloud Run/GKE, distributed data systems); experience operating systems at significant scale.
  • Excellent written and verbal communication: able to explain architecture, risks, and direction in design docs, executive forums, and 1:1 engineering conversations equally well.

Responsibilities

  • Own engineering outcomes for org-critical systems, platforms, or technical domains; connect all engineering work to business priorities, product direction, and operational constraints.
  • Define long-term technical direction for a broad domain — making high-impact trade-offs across architecture, reliability, cost, security, velocity, and organizational adoption.
  • Build and maintain alignment around technical direction across engineering leadership, product leadership, and adjacent organizations.
  • Create mechanisms that improve delivery, reliability, and learning across an organization — ensuring teams can execute high-stakes technical work without depending on constant personal intervention.
  • Guide sequencing and risk management for the most consequential technical initiatives in the org.
  • Develop Staff-level engineers and emerging technical leaders through mentorship, design review, and engineering standards.
  • Lead organization-wide technical standards, architecture direction, hiring calibration, and major platform evolution.
  • Build reusable systems, practices, and frameworks that materially raise engineering leverage across multiple teams.

Skills

Backend engineering
Distributed systems
Technical leadership
Architecture direction
Communication

Education

BA/BS in Computer Science

Tools

Go
GCP
Cloud Run
GKE
Kubernetes

Job description

Activision Blizzard in San Francisco, CA is seeking a Principal Software Engineer to empower the Xbox Media Engineering team to build high-scale backend systems for mobile advertising. You will translate business needs into technical requirements and establish long-term technical direction across a broad domain.

The role emphasizes architecture, reliability, and collaboration with cross-functional teams, with a hybrid work arrangement in the SF area.

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