Principal AV Simulation & Evaluation Architect

NVIDIA Corporation

Santa Clara (CA)

On-site

USD 272,000 - 431,000

Full time

3 days ago
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Job summary

NVIDIA seeks a Principal Software Engineer to architect and build core platform systems for Physical AI, including AV and robotics simulation infrastructure. You will own end-to-end areas such as AV performance evaluation, data pipelines, and high-performance data formats, collaborating with AI and Robotics teams across cloud, edge, and on-road environments.

You will design scalable, low-latency backends, optimize protocols, and build observability tooling to support hundreds of millions of runs

Qualifications

  • BS or MS in Computer Science (or equivalent experience).
  • 15+ years of professional experience in software engineering with focus on distributed systems and data-intensive applications.
  • Proficiency in Go, Python, or Java, and experience operating across the full backend stack.
  • Deep experience building high-performance low-latency data systems: binary serialization, efficient data encoding, columnar data formats.
  • Strong understanding of distributed systems: concurrency, consistency tradeoffs, latency optimization, and compute-efficient design.
  • Ability to identify and fix performance bottlenecks through optimization across the stack, including redesigning protocols and data models.
  • Experience designing and implementing workflows across distributed systems.
  • Past success building foundational systems that multiple teams depend on, with high reliability and scale.
  • Communication skills to translate system design to technical and non-technical partners.
  • Ability to lead cross-functional projects and work across organizational boundaries.

Responsibilities

  • Design and build simulation and evaluation infrastructure used by AV and ML engineers.
  • Evolve efficient data formats for AV evaluation across Protobuf, Arrow, Parquet, and MCAP.
  • Collaborate with AI and Robotics teams to understand simulation and evaluation needs.
  • Build reliable services, APIs, data pipelines, and AV simulation workflows at massive scale.
  • Optimize performance through profiling, parallelization, memory efficiency, and protocol redesign.
  • Develop diagnostics and observability tooling for data and test pipelines.
  • Drive adoption of new standards and technologies in the physical AI tooling ecosystem.

Skills

Go
Python
Java
Distributed systems
Low-latency data
Data pipelines
Columnar formats

Education

BS or MS in Computer Science (or equivalent experience)

Tools

Protobuf
Apache Arrow
Parquet
MCAP
ROS
Temporal.io

Job description

NVIDIA seeks a Principal Software Engineer to architect and build core platform systems for Physical AI, including AV and robotics simulation infrastructure. You will own end-to-end areas such as AV performance evaluation, data pipelines, and high-performance data formats, collaborating with AI and Robotics teams across cloud, edge, and on-road environments.

You will design scalable, low-latency backends, optimize protocols, and build observability tooling to support hundreds of millions of runs

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