Platform Game Engine Engineer: Real-Time Physics

Worldscape

Redmond (WA)

On-site

USD 90,000 - 150,000

Full time

8 days ago

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Benefits offered by this job

Competitive salary
Equity
Medical, Dental and Vision insurance
401k plan
HSA options

Job summary

Worldscape is seeking a real-time physics engineer to advance game physics, physics-based simulations, and tooling across our cloud/edge-enabled platform.

You will implement orbital vehicle dynamics, terrain/atmosphere dynamics, and robust collision systems while integrating with animation and rendering pipelines. Collaboration across disciplines and a passion for performance are essential.

Qualifications

  • BS/MS in CS/SE/Physics/Math or equivalent experience.
  • 0–4+ years in real-time/game physics; shipped title preferred.
  • Strong C++ and data-oriented design fundamentals.
  • Experience with physics integration and debugging tools.

Responsibilities

  • Develop game physics data models, simulation loops, and solver strategies.
  • Implement core physics features: collision detection, entity controllers, orbital vehicle dynamics, and fluid/particle mechanics.
  • Integrate physics with animation, gameplay systems, and rendering pipelines.
  • Profile and optimize performance; lead multi-threading and SIMD efforts.
  • Create tests, visualizers, tools, and workflows to accelerate iteration.
  • Address crashes, regressions, and post-launch content stability.

Skills

C++
Game scripting
Problem solving
Communication

Education

BS/MS in Computer Science/Software Engineering/Physics/Math

Tools

Unreal Engine
Unity
Havok
PhysX
VTune
Nsight
RenderDoc

Job description

Worldscape is seeking a real-time physics engineer to advance game physics, physics-based simulations, and tooling across our cloud/edge-enabled platform.

You will implement orbital vehicle dynamics, terrain/atmosphere dynamics, and robust collision systems while integrating with animation and rendering pipelines. Collaboration across disciplines and a passion for performance are essential.

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