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Furientis is building a new class of cost-effective, high-production-rate interceptor missiles and seeks engineers to craft immersive synthetic environments and encounters for a modern weapon system. The Seeker Team focuses on eye-side and targeting logic, delivering world-building environments and complex scenarios with AI-assisted workflows.
You will own environment generation, encounter design, and the end-to-end production of thousands of variants, while working in a wear-many-hats,
America is critically deficient in production of defensive munitions- we currently produce shipborne interceptors in the few hundreds per year while our adversaries are producing offensive threats in the tens of thousands per year. Furientis was started to help solve this problem- introducing a new class of cost-effective, high production rate, interceptor missiles. We're seeking motivated individuals who internalize this problem and are eager to apply their past experience in similar industries (aerospace, defense, automotive/racing, robotics) and out of the box thinking to solve this problem for the US and its allies.
The Seeker Team builds the eyes and the targeting logic of our weapon system: a low-cost, mass-producible, multimodal missile seeker that leans on commercial supply chains where they outperform, and vertically integrates wherever possible. On a modern missile, the seeker is 40 to 60% of unit cost and often drives overly long delivery cycles; accordingly, the seeker team is at the tip of the spear for delivering capability to our customers and value to the taxpayer.
Seeker design has exactly two real constraints: physics and mission. Nothing else is a show-stopper, only an obstacle to overcome. We are a small, deeply technical team that drives capability through ingenuity and bias for action and ships hardware that flies. This is a wear-many-hats environment where you must be comfortable "building the airplane in flight" and stepping well outside your comfort zone; a narrowly scoped role with clean handoffs is not what this team offers.
This is an AI-native team. Through fluent use of cutting-edge agentic coding tools, one engineer here consistently out-delivers a much larger conventional team. You will have opinions about where these tools help and where they do not, provide governance input, and build out an AI-centric workflow from day one.
You build the worlds this seeker trains and fights in. World building and encounter building are the job: the environments (terrain, atmosphere, backgrounds, clutter) and the encounters staged in them (targets, kinematics, countermeasures, timelines). The scenario space is your product, constructed deliberately for coverage, so the algorithms team never discovers a gap the hard way. Physics correctness of the world belongs to the modeling and simulation engineer; rendering it at volume belongs to the Seeker Data and Tooling Engineer; what worlds and encounters exist is yours.
Location: On-site at our Los Angeles, CA HQ; remote work is not available. Monthly weekend travel for test events and supplier engagements. Clearance: A clearance is not required for this position. Must be a U.S. Person.
Furientis is an equal-opportunity employer. To comply with U.S. export control laws, employment is contingent on eligibility to access export-controlled information.
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