Member of Technical Staff — Developer Technology

RadixArk

Palo Alto (CA)

On-site

USD 180,000 - 240,000

Full time

14 days+
Application generator

Turn this role into an interview — a resume and cover letter built around what this employer wants.

Get past ATS filters

Benefits offered by this job

Equity
Flexible work arrangements
Competitive benefits

Job summary

RadixArk is seeking a Member of Technical Staff, Developer Technology (DevTech) to accelerate LLM inference and training on modern GPU hardware. Our engines power trillions of tokens daily and enable researchers and partners to scale AI workloads.

You will profile, optimize, and extend SGLang and Miles across GPUs, collaborate with ecosystem partners, and ship day-0 model support while shaping the roadmap.

Qualifications

  • 4+ years of experience in GPU systems, LLM infrastructure, or performance engineering.
  • Strong profiling and debugging skills: able to root‑cause performance and correctness issues across the stack.
  • Hands‑on GPU programming experience in at least one of CUDA, ROCm, or Triton, and willingness to work across platforms.
  • Strong programming skills in Python plus C++ or CUDA.
  • Comfortable making progress on hard, ambiguous problems with little context to start from, and fast to ramp into unfamiliar systems, codebases, and domains.
  • Ability to translate ambiguous asks into clear technical plans, verified cookbooks, and actionable recommendations, and to communicate credibly with expert engineering audiences.

Responsibilities

  • Accelerate AI workloads: Profile and optimize GPU performance for real production workloads on current and next-generation hardware, root‑causing bottlenecks from kernels to distributed multi-node systems.
  • Go deep in one or two focus areas. The team covers the full stack; each engineer specializes in one or two tracks: Inference performance, Kernels and model/hardware enablement, Training systems.
  • Partner directly with the ecosystem. Turn ambiguous, high‑stakes problems from expert engineers at our key partners into concrete wins, clear technical guidance, and reproducible cookbooks.
  • Enhance SGLang and Miles. Feed user‑driven improvements back into our open‑source systems and roadmap, so every win compounds across the ecosystem.

Skills

GPU systems
LLM infrastructure
Performance engineering
Profiling
Debugging
Python
C++
CUDA
Cross-functional communication
Ambiguity handling

Tools

CUDA
ROCm
Triton

Job description

Member of Technical Staff — Developer Technology
About the Role

RadixArk is seeking a Member of Technical Staff, Developer Technology (DevTech) to make LLM inference and training dramatically faster, cheaper, and more accessible on modern GPU hardware. Our systems sit at the center of how modern AI is served and trained: SGLang is a high-performance inference engine that serves trillions of tokens daily across leading AI companies and research labs, and Miles is our reinforcement-learning post-training framework for large-scale LLM and MoE models. Your work directly advances our mission to democratize AI: every improvement you ship lowers the cost and raises the ceiling of what developers everywhere can build.

As our technical face to a community of expert users and partners, you'll push the performance of SGLang and Miles through the lens of real production workloads. You'll profile and optimize GPU performance, enable new models and hardware, build kernels, deliver day-0 model support, and push the limits of inference and training. Working in close partnership with leading teams across the ecosystem, you'll turn their hardest, most ambiguous problems into concrete wins and clear guidance, and feed those improvements back into our systems and future roadmap.

Key Responsibilities

Accelerate AI workloads. Profile and optimize GPU performance for real production workloads on current and next-generation hardware, root-causing bottlenecks from kernels to distributed multi-node systems.

Go deep in one or two focus areas. The team collectively covers the full stack; each engineer specializes in one or two tracks:

Inference performance: engine tuning, benchmarking, long-context and multi-turn optimization, parallelism strategy, production debugging

Kernels and model/hardware enablement: custom CUDA/ROCm/Triton kernels, low‑precision quantization, day‑0 support for new models on new silicon

Training systems: RL post‑training with Miles, FP8 training, elasticity, long‑rollout and long‑context efficiency

Partner directly with the ecosystem. Turn ambiguous, high‑stakes problems from expert engineers at our key partners into concrete wins, clear technical guidance, and reproducible cookbooks.

Enhance SGLang and Miles. Feed user‑driven improvements back into our open‑source systems and roadmap, so every win compounds across the ecosystem.

Qualifications

4+ years of experience in GPU systems, LLM infrastructure, or performance engineering.

Strong profiling and debugging skills: able to root‑cause performance and correctness issues across the stack.

Hands‑on GPU programming experience in at least one of CUDA, ROCm, or Triton, and willingness to work across platforms.

Strong programming skills in Python plus C++ or CUDA.

Comfortable making progress on hard, ambiguous problems with little context to start from, and fast to ramp into unfamiliar systems, codebases, and domains.

Ability to translate ambiguous asks into clear technical plans, verified cookbooks, and actionable recommendations, and to communicate credibly with expert engineering audiences.

Preferred (Bonus) Qualifications

Deep familiarity with LLM inference internals: distributed serving, parallelism, routing, KV‑cache management, scheduling.

Experience with low‑precision quantization and inference/training (FP8, INT8/INT4; NVFP4 or MXFP4 a strong plus).

Experience writing and optimizing custom GPU kernels.

Practical familiarity with speculative decoding methods such as Eagle, DFlash, or DSpark.

Working knowledge of large‑scale distributed training: pre‑training, SFT, RL post‑training, elasticity, long‑context workloads.

Experience optimizing across both NVIDIA and AMD platforms.

Hands‑on experience with SGLang, Miles, vLLM, TensorRT‑LLM, Megatron, or comparable frameworks; contributions to open‑source AI/ML projects.

About RadixArk

RadixArk is an infrastructure‑first company built by engineers who've shipped production AI systems, created SGLang (20K+ GitHub stars, the fastest open LLM serving engine), and developed Miles (our large‑scale RL framework).We're on a mission to democratize frontier‑level AI infrastructure by building world‑class open systems for inference and training.Our team has optimized kernels serving billions of tokens daily, designed distributed training systems coordinating 10,000+ GPUs, and contributed to infrastructure that powers leading AI companies and research labs.We're backed by well‑known infrastructure investors and partner with Nvidia, Google, AWS, and frontier AI labs.

Join us in building infrastructure that gives real leverage back to the AI community.

Compensation

We offer competitive compensation with meaningful equity, comprehensive benefits, and flexible work arrangements. Compensation depends on location, experience, and level.

RadixArk is an Equal Opportunity Employer and is proud to offer equal employment opportunity to everyone regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity, veteran status, and more.

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Member of Technical Staff — Developer TechnologyPalo Alto, CA
Member of Technical Staff — Developer TechnologyPalo Alto, CA

RadixArk • Palo Alto (CA)

On-site
USD 180,000 - 240,000
Member of Technical Staff — Performance
Member of Technical Staff — Performance

RadixArk • Palo Alto (CA)

On-site
USD 120,000 - 160,000
Competitive compensation
Comprehensive health benefits
Flexible work arrangements
Member of Technical Staff — Inference-Multi-HardwarePalo Alto, CA
Member of Technical Staff — Inference-Multi-HardwarePalo Alto, CA

RadixArk • Palo Alto (CA)

On-site
USD 210,000 - 310,000
Member of Technical Staff — Inference
Member of Technical Staff — Inference

Dormont Manufacturing Co • Palo Alto (CA)

On-site
USD 190,000 - 260,000
Competitive compensation
Meaningful equity
Comprehensive benefits
+1
Member of Technical Staff — Heterogenous Hardware
Member of Technical Staff — Heterogenous Hardware

RadixArk • Palo Alto (CA)

On-site
USD 180,000 - 240,000
Competitive compensation
Equity
Flexible work arrangements
+1
Member of Technical Staff — Developer Experience
Member of Technical Staff — Developer Experience

RadixArk • Palo Alto (CA)

On-site
USD 150,000 - 230,000
Equity
Benefits package
Member of Technical Staff — Backend/API Platform
Member of Technical Staff — Backend/API Platform

RadixArk • Palo Alto (CA)

Hybrid
USD 120,000 - 160,000
Equity
Comprehensive health benefits
Flexible work arrangements
Member of Technical Staff — Training
Member of Technical Staff — Training

RadixArk • Palo Alto (CA)

On-site
USD 120,000 - 160,000
Comprehensive benefits
Flexible work arrangements
Member of Technical Staff — Inference-Kernel, Compiler & Communication
Member of Technical Staff — Inference-Kernel, Compiler & Communication

RadixArk • Palo Alto (CA)

On-site
USD 210,000 - 290,000
Competitive compensation
Comprehensive benefits
Flexible work arrangements
Member of Technical Staff — Developer ExperiencePalo Alto, CA
Member of Technical Staff — Developer ExperiencePalo Alto, CA

RadixArk • Palo Alto (CA)

On-site
USD 140,000 - 180,000
Equity
Comprehensive benefits
Flexible work arrangements