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Pantograph PBC is building a first generation of robust robots and seeks a broadly talented mechanical engineer to design, prototype, and scale hardware. You will create parts in Onshape, balance durability and cost, and drive designs from prototype to production in a fast, hands-on team in San Francisco.
You will own design for manufacturability, test fixtures, and end-of-line testing while collaborating with suppliers and the hardware group to ship reliable products at scale.
Pantograph is training general models that start by watching internet-scale video and end up on robots. We think the path to capable robots runs through general intelligence rather than narrow, robot-specific skills. We're scaling simple methods across video games, real-world video, and our own fleet of affordable, durable robots.
We're looking for a broadly talented hands-on mechanical engineer to design, prototype, and scale our first generation of robots. Our robots are durable tools, built to survive thousands of hours of real-world operation while still feeling intentional and well-crafted. We want someone who brings product sensibility to machines that are meant to be useful.
We're a small, fast-moving team working together in person in San Francisco. If this work excites you but you don't check every box, we'd still love to hear from you.