Lead, Product Designer

Paramount Pictures

New York (NY)

Hybrid

USD 125,000 - 170,000

Full time

14 days+

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Benefits offered by this job

Attractive compensation
Comprehensive benefits packages
Generous paid time off
Exciting team dynamics
Opportunities for engagement events

Job summary

Paramount Pictures is seeking a Lead Product Designer for the CBS Sports App. This role involves leading design initiatives, analyzing user data, and collaborating with cross-functional teams to create interactive features.

The ideal candidate has 8-10 years of experience in product design, a strong portfolio of mobile app work, and a collaborative mindset. Benefits include attractive compensation, generous paid time off, and unique engagement opportunities within a dynamic team.

Qualifications

  • 8‑10 years of experience in product design with a portfolio of shipped consumer-facing mobile apps.
  • Accountable for product outcomes, understanding metrics that govern your work.
  • Excellent collaboration skills and ability to give and receive feedback.

Responsibilities

  • Lead design projects for the CBS Sports App, working across teams.
  • Collect and analyze user data to understand audience behavior.
  • Prototype features rapidly using tools and real data feeds.

Skills

End-to-end product design
User-centered design
Collaboration with engineers and PMs
Research and analytics
Prototyping in Figma

Education

8-10 years of experience

Tools

Figma
LLMs (AI tools)
Cursor/Claude

Job description

Lead Product Designer, CBS Sports App

Discipline: Design. Team Model: Embedded on a cross‑functional CBS Sports App squad.

About the Role

You’ll be a lead designer on a cross‑functional squad shipping features across the CBS Sports App for iOS and Android. You’ll work directly with a PM and a handful of engineers on problems that show up in the product within weeks, not quarters.

Your day‑to‑day is wide. Some weeks you’ll be deep in audience behavior data, pulling analytics directly to understand how fans actually move through the product and where they get stuck. You’ll build user profiles, map out flows, and test concepts directly with fans—sometimes running your own surveys alongside our research team to make sure our strategy is crystal clear.

Other days you’ll prototype in an LLM or deep in code, building something interactive to see if an idea actually works at speed. Others you’ll prototype in Figma tightening states, specs, and details with your engineer. You move across all of it, not splitting research, prototyping, and production across different people.

How We Build (The Builder Culture)
  • Fast & Fluid: We workshop ideas, rough up prototypes, and figure out the smartest way to ship. We’re leaning into a hybrid, builder‑led process focused on getting interactive, holdable features into the hands of fans as quickly as possible.
  • No Handoffs: You don’t “deliver” designs; you shape the product alongside your team. We value builders with different strengths over specialists who stay in their lane.
  • Craft is a Team Sport: We critique regularly, post work‑in‑progress, and expect opinions. Polish is something the whole squad holds.
  • Your toolkit: AI + Figma.
AI and Design Focus
  • AI Native: We use LLMs to think through problems, stress‑test hierarchies, explore edge cases, and draft specs. AI‑assisted building is a natural, everyday part of how you design.
  • Rapid Prototyping to Production: You’ll use tools like Cursor or Claude to concept, pull from code repos to iterate directly, and build “holdable” prototypes with real data feeds. When it makes sense, you’ll push changes directly into the product with an engineer reviewing.
  • The Canvas for Art Direction: We view the design canvas (Figma, for now) as a two‑way street with code. Since our components are increasingly being built and managed directly in code, we don’t use the canvas as just a static library. Instead, it’s our free‑flowing space for exploration. It’s where we sweat the visual details, explore high‑polish ideas before bringing them back into the build, and set the specific visual rules that guide our AI tools.
  • Systems Thinking at Scale: You bridge the gap between AI and the canvas perfectly. Rather than designing bespoke, one‑off screens, you use both toolsets to plan, structure, and generate scalable solutions that hold up across the entire product ecosystem.
  • Internal Tools: You’ll use AI to spin up internal SaaS‑style tools that help the squad move faster. If a workflow can be automated or prototyped with a prompt, we expect you to do it.
What We’re Looking For
  • You own the result: accountable for outcomes, not just artifacts. You know exactly which metric your work is supposed to move before you start and still watch it after launch.
  • Shipped mobile work: portfolio of consumer‑facing mobile apps where we can see interaction decisions, visual craft, and your willingness to push past the happy path.
  • Self‑serve research: treat research as a velocity tool, not a gate. Read product analytics, understand the audience, and use what you learn to adjust direction when the data says something different.
  • Slope over intercept: we care less about exactly where you trained and more about your rate of improvement. You have high agency, high urgency, and a builder mindset.
  • Sharp collaboration: give feedback to engineers and PMs as readily as you take it. Honest disagreement now rather than a polite surprise at launch.
The Baseline (Qualifications)
  • 8‑10 years of experience: years of end‑to‑end product design under your belt. We care about slope over intercept, looking for a track record of high‑velocity growth and shipped features.
  • The receipts (your portfolio): a link to your online portfolio is a must. We want to see shipped consumer mobile work that proves your visual craft, interaction decisions, and systems thinking. Show how you tackle complexity and make live experiences feel alive.
Helpful but Not Required
  • A genuine obsession with sports, betting, live events, or broadcast media.
  • Motion and interaction chops that make a live experience feel alive.
  • Contributions to or management of a complex design system.
Benefits
  • Attractive compensation and comprehensive benefits packages.
  • Generous paid time off.
  • An exciting and fulfilling opportunity to be part of one of Paramount’s most dynamic teams.
  • Opportunities for both on‑site and virtual engagement events.
  • Unique opportunities to make meaningful connections and build a vibrant community, both inside and outside the workplace.
  • Explore life at Paramount: https://www.paramount.com/careers/life-at-paramount
Additional Information

Hiring salary range: $125,000.00 - $170,000.00. The hiring salary range for this position applies to New York, California, Colorado, Washington state, and most other geographies. Starting pay for this position depends on a variety of job‑related factors, including but not limited to geographic location, market demands, experience, training, and education. The benefits available for this position include medical, dental, vision, 401(k) plan, life insurance coverage, disability benefits, tuition assistance program and PTO, or as otherwise dictated by the appropriate Collective Bargaining Agreement. This position is bonus eligible.

Equal Opportunity Employment

Paramount is an equal opportunity employer (EOE) including disability/vet. Paramount is proud to be an equal opportunity workplace. We are committed to equal employment opportunity regardless of race, color, ethnicity, ancestry, religion, creed, sex, national origin, sexual orientation, age, citizenship status, marital status, disability, gender identity, gender expression, and veteran status.

If you are a qualified individual with a disability or a disabled veteran, you may request a reasonable accommodation if you are unable or limited in your ability to use or access https://www.paramount.com/careers as a result of your disability. You can request reasonable accommodations by calling 212.846.5500 or by sending an email to paramountaccommodations@paramount.com. Only messages left for this purpose will be returned.

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