Lead GPU Systems Architect for Tensor SoC

Socket.dev

Mountain View (CA)

On-site

USD 163,000 - 236,000

Full time

14 days+

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Job summary

Google is seeking an experienced engineer to drive GPU architecture for the Tensor SoC, based on GPU workload analysis across high-end games, UI, and ML. You will propose system-level features to boost overall SoC performance and collaborate with product, research, and device teams to deliver compelling GPU-powered experiences.

The role requires deep knowledge of computer architecture and GPU pipelines, with emphasis on Vulkan/OpenGL/OpenCL and ARM-based systems, and will involve optimizing the

Qualifications

  • Bachelor's degree or equivalent practical experience.
  • 8 years of experience with computer architecture concepts, pipelining, or memory subsystems.
  • Experience with system architecture or GPU workload analysis and optimization.
  • Master's or PhD preferred with emphasis on computer architecture.

Responsibilities

  • Drive GPU architecture for the Tensor SoC based on GPU workload analysis.
  • Propose system level architectural features to improve SoC performance on GPU workloads.
  • Collaborate with Product Management, Google Research, and device teams to bring GPU-powered experiences to Google.
  • Work with GPU Software and Android teams to optimize the software stack for GPU workloads.

Skills

Computer architecture
Pipelining
Memory subsystems
GPU workload analysis
System architecture
GPU workload optimization

Education

Bachelor's degree
Master's or PhD in EE/CE/CS

Tools

Vulkan
OpenGL
OpenCL
Android OS
Firmware
ARM architecture

Job description

Google is seeking an experienced engineer to drive GPU architecture for the Tensor SoC, based on GPU workload analysis across high-end games, UI, and ML. You will propose system-level features to boost overall SoC performance and collaborate with product, research, and device teams to deliver compelling GPU-powered experiences.

The role requires deep knowledge of computer architecture and GPU pipelines, with emphasis on Vulkan/OpenGL/OpenCL and ARM-based systems, and will involve optimizing the

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