Haptics Software Engineer

Apple, Inc.

Cupertino (CA)

On-site

USD 150,000 - 278,000

Full time

5 days ago
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Benefits offered by this job

Medical and dental coverage
Retirement benefits
Employee stock purchase plan

Job summary

Apple, Inc. in Cupertino, CA is seeking a creative software engineer to develop drivers, frameworks, and tools for haptics-enabled products such as iPhone, Watch, Pencil, and Mac. You will join a tightly integrated team delivering world-class haptic experiences for millions of customers.

As a software engineer in haptics, you will work across the product lifecycle with firmware, algorithms, UI, services, and design teams to create a cohesive customer experience.

Qualifications

  • BS/MS in Computer Science or related field with 3+ years of industry experience.

Responsibilities

  • Bring up proof-of-concept prototypes and demos for exploring new interactions and user experiences.
  • Architect low-latency, end-to-end haptics solutions and specify APIs, protocols, and feature requirements with software and firmware teams.
  • Develop and detail software features on prototype hardware, potentially with custom silicon and tight real-time requirements.
  • Debug and root cause issues with QA teams to deliver high-quality iOS/watchOS/macOS releases.

Skills

C/C++
Object-oriented programming
Debugging
Drivers
Frameworks
Python
Bash
Profiling
AI tools
Objective-C
Swift
DSP
Wireless
Microcontrollers
Sensors
Actuators
APIs

Education

BS/MS in Computer Science

Job description

Cupertino, California, United States Hardware

We are looking for a creative, motivated, and hard-working software engineer to develop drivers, frameworks, and tools for haptics-enabled next-generation Apple products, including iPhone, Watch, Pencil, and Mac. Come join a tightly-integrated team of hardworking engineers to deliver world-class haptic experiences that will be enjoyed by millions of customer

Description

As a software engineer in haptics, you will work on all stages of the product development cycle with a vertically-integrated technology team. In this role you’ll collaborate with teams across the company, including firmware, algorithms, UI, services, and design teams to deliver a coordinated customer experience.

Responsibilities
  • You will bring up proof-of-concept prototypes and demos to help design teams explore and evaluate new interactions and user experiences
  • To ensure we craft well-considered features, you will architect low-latency, end-to-end haptics solutions by collecting requirements and constructing block diagrams; you will also negotiate and specify APIs, communication protocols, operating modes, and feature requirements with other software and firmware teams
  • You will develop and detail software features on prototype hardware, potentially with custom silicon and/or algorithms with tight real-time requirements
  • You will debug and root cause issues with QA teams to deliver high-quality, robust software in iOS/watchOS/macOS releases
Minimum Qualifications
  • BS/MS in Computer Science or related fields and 3+ years relevant industry experience
  • Strong C/C++ and object-orientated programming and debugging skills
  • Expertise in developing system software such as drivers or frameworks
  • Ability to build tooling with scripting languages such as Python and Bash
  • Experience with profiling code in both kernel and user-space
  • Experience and enthusiasm for leveraging AI-powered development tools to streamline daily workflows, accelerate coding and debugging, creating test frameworks and improve overall code quality and testing
Preferred Qualifications
  • Familiarity with application-level programming using Objective-C and Swift
  • Experience with digital signal processing, filter design, and transforming time domain signals
  • Exposure to wireless data transport concepts and protocol design for real-time wireless streams
  • Ability to quickly familiarize yourself with code you’ve never seen before
  • Experience working with microcontrollers, sensors and/or actuators
  • Experience crafting SW interfaces or APIs with customer-facing features

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $150,400 and $277,600, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant

At Apple, we believe accessibility is a fundamental human right. You’ll find that idea reflected in everything here — in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.

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